Combat Medic Archive

Thread: Negating the CM advantage

Rchuno
Sat Jan 24, 2004 10:03 am
#1

Ok here is the scenario...

One Rebel CM (hereafter called RCM) comes into contact with a large group of imperials all sitting around minding their own business. Lets say there are 30 of them together and RCM throws in a poison area C and a Poison area B. Ouch everyone has no mind. So for good measure he also threw in an area disease. He runs really really fast and the carefully laid ambush is set perfectly for a group of riflemen to snipe those imperials with no mind down in no time.

#1 How the heck did RCM come close enough to use the poisons on the group or imperials? Did they not see the red dot approaching from forever and a day away. Why didn't they send some one to investigate?

Lesson 1: Put sentries out away from group to spot an on coming attack.

#2 Why were so many grouped so close? Most of the time this is a group getting buffed or watching an entertainer. Let’s see so that means we are probably in PvP. Ahhh Ok that explains why RCM is coming in to attack them.

Lesson 2: Don't bunch up so close together stay about 20m apart. This is in real life squads don't bunch because they don't want a single grenade to take the whole squad out.

#3 They chased him? Why did they do that? They are weakened and he is probably still at full health. Don't chase someone who is stronger than you are down for a fight. Anyway. In the grand scheme of things why follow him what good will it do?

Lesson 3: Retreat when you are weak. Duh. 30 imps should have a couple of docs with them who can get everyone fixed up in no time. PvP this is true PvE this should be true. Large groups need docs. They can rez and that is why they go in large groups such as those who hunt krayts and such. Ok if you strategically retreat than you know that you are not following the CM into an ambush.

Now with these 3 steps you have successfully taken the fight away from the CM. You have the battle back after a few minutes and you can resume. This is exactly what the CM was meant for to change the pace of the battle. Now if you play stupid against a MCM they will take advantage of you. They will have you chase them into a nest of riflemen and you are toast. But if you hang back you will live and the docs will heal you. If you keep sentries positioned out from the group you will kill them before they get to you. If you stay spread out he can only hit 2-3 of you at a time. So just play it smart and you will not have to worry about this (overpowered) class.

These same tactics are the ones you would use against a commando with Flame 2 aren't they? just the distances are different.




****************************
* Niccaurra {} Master DOC / Aspiring Merchant
*Niqe {DRUNK} TKM/Pist
****************************
RhenGordon
Sat Jan 24, 2004 11:08 am
#2






Rchuno wrote:

Ok here is the scenario...

One Rebel CM (hereafter called RCM) comes into contact with a large group of imperials all sitting around minding their own business. Lets say there are 30 of them together and RCM throws in a poison area C and a Poison area B. Ouch everyone has no mind. So for good measure he also threw in an area disease. He runs really really fast and the carefully laid ambush is set perfectly for a group of riflemen to snipe those imperials with no mind down in no time.


Well first, it takes four seconds to toss a poison or disease. So after the firstone was tossed, there should have not been anyfurther throwing done. 30 imperials should have been able to decimate the RCM with Auto Fire alone. So the scenario stops right there.

Now add two more combat medics that are working in concert all throwing the three items at the same time, yes they will all three likely be killed, but that situation would be a little more devastating.


#1 How the heck did RCM come close enough to use the poisons on the group or imperials? Did they not see the red dot approaching from forever and a day away. Why didn't they send some one to investigate?


Unless the combat medic was throwing range increased poisons, there should be no chance that the medic could closewithin that range without being killed. Even with the advanced range though, they should have been well aware of an approaching red dot.

Of course red is also there for mobs as well, but every red mob should be considered an enemy though.. OH AND HEY GUYS YOU CAN CHANGE THE RANGE OF YOUR RADAR!!!


Lesson 1: Put sentries out away from group to spot an on coming attack.

#2 Why were so many grouped so close? Most of the time this is a group getting buffed or watching an entertainer. Let’s see so that means we are probably in PvP. Ahhh Ok that explains why RCM is coming in to attack them.

Lesson 2: Don't bunch up so close together stay about 20m apart. This is in real life squads don't bunch because they don't want a single grenade to take the whole squad out.

#3 They chased him? Why did they do that? They are weakened and he is probably still at full health. Don't chase someone who is stronger than you are down for a fight. Anyway. In the grand scheme of things why follow him what good will it do?

Lesson 3: Retreat when you are weak. Duh. 30 imps should have a couple of docs with them who can get everyone fixed up in no time. PvP this is true PvE this should be true. Large groups need docs. They can rez and that is why they go in large groups such as those who hunt krayts and such. Ok if you strategically retreat than you know that you are not following the CM into an ambush.

Now with these 3 steps you have successfully taken the fight away from the CM. You have the battle back after a few minutes and you can resume. This is exactly what the CM was meant for to change the pace of the battle. Now if you play stupid against a MCM they will take advantage of you. They will have you chase them into a nest of riflemen and you are toast. But if you hang back you will live and the docs will heal you. If you keep sentries positioned out from the group you will kill them before they get to you. If you stay spread out he can only hit 2-3 of you at a time. So just play it smart and you will not have to worry about this (overpowered) class.

These same tactics are the ones you would use against a commando with Flame 2 aren't they? just the distances are different.










>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Salomon_Orange
Sun Jan 25, 2004 8:52 am
#3

Um... I've done this. Rush into range, Chuck Area Mind Poison C/B, pull out Carb and Area Attack. Instant multi PC incap.



Salomon Orangge-12pt Rebel Master AS-Retired
Salo Bluee Imperial Pilot Terror

thiskidsonfire
Sun Jan 25, 2004 10:15 am
#4



Its not realistic to stand 20m apart. Obviously they shouldnt all be standing within 5 m of each other or whatever, but to have 30 people spread out 20m apart from each other person is rediculous. Also.. as soon as that CM comes into radar range, of course people are going to bunch up as they rush towards him to kill him. Its not anywhere close to commando flame cone, which has about a 5m area of effect (i think?), when you compare a CM poison with a nearly 30m area of effect, apples and oranges.


Oh yeah.. and if the CM throws from 65m away, they hit people 80m away because of the area of effect. These people are unable to return fire without getting close (read:bunching up).


that said I think a 75% poison damage nerf is about the worst fix they could have thought of...
Rupture101
Wed Jan 28, 2004 10:44 pm
#5


YOUR NUTS, everyone talks about nerfing, but really a good player is just that, I'm im overt all the time, i know the pros of, all rebels that are good....


I know that avatar has a BUGed sliced t21, He can shoot me "master head shot", 2 times a sec for almost 700 each hit ...


thats 1400 mind from 64m out and thats a sec, lol.....its all fun, not to say anything about sniper shot, he gets mad death blows...


So really, dont let him ....use LOS I throw poison for 623 a tic, I need time and no doc in his group....He needs nothing, just to shoot ...I think its dirty all the time, but what can i do about it? And he is a good player ... Same as i know all the other cm on the server, that are good...mind you there is a differece between the holo nuts and a true PVP ....


Just wish all the nerfing talk would stop, and the people that talk about dieing all the time, kill someone ...just tired of the bitching
KnightHawk420
Fri Jan 30, 2004 12:53 pm
#6






thiskidsonfire wrote:



Its not realistic to stand 20m apart. Obviously they shouldnt all be standing within 5 m of each other or whatever, but to have 30 people spread out 20m apart from each other person is rediculous. Also.. as soon as that CM comes into radar range, of course people are going to bunch up as they rush towards him to kill him. Its not anywhere close to commando flame cone, which has about a 5m area of effect (i think?), when you compare a CM poison with a nearly 30m area of effect, apples and oranges.


Oh yeah.. and if the CM throws from 65m away, they hit people 80m away because of the area of effect. These people are unable to return fire without getting close (read:bunching up).


that said I think a 75% poison damage nerf is about the worst fix they could have thought of...





Not ridiculous, my guild does this all the time. We don't run around whining about CM's.


We have on average 1 - 2 CM's... 3 doctors.. covering 20 some poeple.


Now our doctors don't make it to everybody all the time. Heck with every poison and disease toss we are bound to lose someone, but so are they. But by following certain rules when dealing with CM's its really not all that hard.





Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
pyclone
Fri Jan 30, 2004 2:39 pm
#7






Rupture101 wrote:


YOUR NUTS, everyone talks about nerfing, but really a good player is just that, I'm im overt all the time, i know the pros of, all rebels that are good....


I know that avatar has a BUGed sliced t21, He can shoot me "master head shot", 2 times a sec for almost 700 each hit ...


thats 1400 mind from 64m out and thats a sec, lol.....its all fun, not to say anything about sniper shot, he gets mad death blows...


So really, dont let him ....use LOS I throw poison for 623 a tic, I need time and no doc in his group....He needs nothing, just to shoot ...I think its dirty all the time, but what can i do about it? And he is a good player ... Same as i know all the other cm on the server, that are good...mind you there is a differece between the holo nuts and a true PVP ....


Just wish all the nerfing talk would stop, and the people that talk about dieing all the time, kill someone ...just tired of the bitching





I'm a former CM and combaring CM to RIfleman is not gonna help your cause, its over power in it self.


My self a master gunfighter master smuggler and my guildie a master fencer /master doc both buffed and fully armored engaged a single rifle man three time and could not kill him. When one class is 2-3x's as strong as other its is wrong, CM is same way there fore your comparison stands only to get you nerfed





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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