Combat Medic Archive
Thread: experimentation on components and final products, need help.
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Morganite
Sat Jan 31, 2004 2:35 am
#1
Hello, I am fairly new to the combat medic profession, and I freaking love it. So what if I dont have any "combat skills", it's my money, and my fun. 
Anyway, onto my questions, with doctor, it is fairly easy to determine what attributes your experimentation affects, with combat medic, it is less clear. I understand what each stat affects, (i.e. potency, area, etc) but I have noticed there is usually 2 attributes attached to each experimentation category.
I would love for someone to give me some insight as to where to spend my exp points on the subcomponents, and then the final product to get the best diseases/poisons/range on thesethat I can make. I luckily have all the stuff I need for advanced components, maybe not all 999 stats, but some crappy tolium gas beats none, right?
Thank you in advance
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