Combat Medic Archive
Thread: DOT suggestion
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Barca
Wed Jun 23, 2004 5:20 pm
#1
One of the main problems with CM is that after you kill them, their poisons still hurt you. I am suggesting that mabye every poison and disease that you throw has absolutely no durration. The poisons would tick once after 4 seconds, and the disease would tick once after 40 seconds. This would make it so that a CM has to be fighting in order to hurt the enemy. Im ready for negative comments from the CM community. Have fun
OneShotOneKill
Wed Jun 23, 2004 5:23 pm
#2
hell yea, i hate cm's, your right on about that man.
anyone whos not a CM and has ever raided before, u guys know as do i how **edit**ty it feels to get killed by someone that hasnt even spent any time fighting to earn their profession, they just healed a tumbler all day.
congrats n00b CM's everywhere.
anyone whos not a CM and has ever raided before, u guys know as do i how **edit**ty it feels to get killed by someone that hasnt even spent any time fighting to earn their profession, they just healed a tumbler all day.
congrats n00b CM's everywhere.
Barca
Wed Jun 23, 2004 5:26 pm
#3
Stick to the post please, Im really trying to get this damn profession fixed
OneShotOneKill
Wed Jun 23, 2004 5:32 pm
#4
well....i think you do have a good idea with the limit on teh time its good for thing.....only thing i can think of is maybe cap it at 250-300 effectiveness, and not to allow stacking with poison and disease.
David25
Wed Jun 23, 2004 5:36 pm
#6
Barca wrote:
One of the main problems with CM is that after you kill them, their poisons still hurt you. I am suggesting that mabye every poison and disease that you throw has absolutely no durration. The poisons would tick once after 4 seconds, and the disease would tick once after 40 seconds. This would make it so that a CM has to be fighting in order to hurt the enemy. Im ready for negative comments from the CM community. Have fun
Well...I'd enjoy it just because it isn't a nerf, 6 second increase works for me 
Also, clone zerging would be destroyed by this, unless they ran
Those who poison and run still would have the advantage though.
Barca
Wed Jun 23, 2004 5:39 pm
#7
Man, I hope a bunch of CM come on here and tell me how my idea sucks because it will make them useless in pvp
David25
Wed Jun 23, 2004 5:41 pm
#8
Why would we complain? We'd be more useful then ever, toss a few area, burstrun, and watch people tick to 1 mind in less than 16 seconds 
OneShotOneKill
Wed Jun 23, 2004 5:43 pm
#10
heh, i wish theyd cap the DOT's combat medics could use, then id come on here about 30 minutes later and watch them all cry, and laugh and laugh cause the game might actually be fun / balanced. :/
David25
Wed Jun 23, 2004 5:57 pm
#11
Barca wrote:
you mean like it is now?
you do realize poisons have a 10 second tick right now...../sigh
So with someone (say a human) with 1,100 mind, 2,200 with mind buff, 3,000 with brandy, 3,500 with muon
Gets hit from a 800 tick poison, it's about 50 seconds before he ticks to 1 mind.
With your system, it would be about 20 seconds.
Barca
Wed Jun 23, 2004 5:59 pm
#12
K, sorry Im not a CM if you havent noticed by now. And your right, that would be no fun. They would have to make it so that you cant stack poisons like that
OneShotOneKill
Wed Jun 23, 2004 6:07 pm
#13
this was quoted from another post...
I have an area poison which ticks for 860 which can be stacked with a single-target poison that tics for 1060. I have an area disease which tics for 538 wounds which can be stacked with a single-target disease that tics for 560 wounds. If I eat Havla I can chuck the stuff at an insane rate. There are alot of people who have better "stuff" than me.
If I throw the stuff at someone who doesn't have a doctor nearby, they are DEAD. I have assisted in the deaths of at least three Dark Jedi Guardians (players).
As far as I know, combat medics were not in any "Star Wars" movies, literature or games - until now - yet they are the most dominant force in this game.
I have played other professions which have been nerfed to the dust and this is the first profession in which I support nerfing.
now, consider that the best DOT a swordsman can get is a 50 strength disease, and TKM's which is my other prof., get none at all. thanks devs.
I have an area poison which ticks for 860 which can be stacked with a single-target poison that tics for 1060. I have an area disease which tics for 538 wounds which can be stacked with a single-target disease that tics for 560 wounds. If I eat Havla I can chuck the stuff at an insane rate. There are alot of people who have better "stuff" than me.
If I throw the stuff at someone who doesn't have a doctor nearby, they are DEAD. I have assisted in the deaths of at least three Dark Jedi Guardians (players).
As far as I know, combat medics were not in any "Star Wars" movies, literature or games - until now - yet they are the most dominant force in this game.
I have played other professions which have been nerfed to the dust and this is the first profession in which I support nerfing.
now, consider that the best DOT a swordsman can get is a 50 strength disease, and TKM's which is my other prof., get none at all. thanks devs.
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