Combat Medic Archive

Thread: After being MCM for awhile now.

Grally
Thu Jul 01, 2004 3:43 pm
#1

I used to be one of the ones that yelled "Nerf CM this is F'n Retarded" but after all the work at becoming one I have realized they dont really need feaking nerfed as bad as eveyone is saying.


Down sides of being CM.


-Your limited to CM and a Marksman Skill (there are enough points to master a single marksman skill) so you cant really do much besides CM unless you wanted to be a CM/Doc or CM/ and dibble dabble in something else.

-You get no defensive modifiers for being a CM

-W/O a combat skill in which you are limited to marksman you cant hunt

-Poison Costs money/resources


Upsides of being CM


-You get to poison any of the stats

-You get an awesome attacking power with those poisons

-You can heal

-You can heal mind


the main thing here is, is that I am forced to take only marksman professions and unless im buffed and have my armor on I get hit and I get hit hard because the defense so far working my way up through the RM tree is not that good at all. Thing is it costs us the poisons and the money/resources to get those to use them as well as not having a lot of options in which to further our abilities for both pvp and pve so the cost balances it out nicely you get awesome power but at the cost of not being able to do much with your character and getting no defense out of it.


Like i said earlier i used to yell about CMs till I became one and not cause I dont want my 'uber' power reduced I'd be fine if they cut some of poisons power but they would have to give us some defense or something but right now it's fairly well balanced in my eyes.




Gralloch
Starsider
Weird Lizzard in Hot Pants
Pirrg-Freemoon
Thu Jul 01, 2004 8:15 pm
#2

cm/rifleman


Enough said, all your arguments just failed, thank you come again



________________________________________________________________________________________

Your opinions are stunning in their brazen pandering to the lowest intellectual denominators available. they are worse than sloppy and wrong, they are violently retarded.
grande213
Thu Jul 01, 2004 8:50 pm
#3

haha
Dizzey
Thu Jul 01, 2004 10:53 pm
#4

I'm currently a 4/0/0/4 combat medic and TK (working on master)... I've been running around for a long time with no armor at all fighting rancors and even a few nightsisters with no problems at all.. just self heal and smash away. Works great


I dont use poison or whatever.. i took CM for heals cus I like to play in teams and help heal them. I keep poisons ready though for emergencies only.


I cant even remember the last time I put my composite armor on
serisscweald
Fri Jul 02, 2004 1:25 am
#5


Try being a combat medic / carbineer man tell you what, you fight anything with Master Doc and you are pretty much done for, if they are buffed carbines can't hurt them, if you drop a poisons or desease on them they heal it, so you are done for.


got my butt wopped a few times the other day by this guy TKM/master DOC wow. if I had rifle I would have been fine, but I don't like rifles so no way in hell am I going that way. and CB coming soon so hopefully Carbine gets a boost and rifle gets a balance.

Message Edited by serisscweald on 07-02-2004 01:26 AM



Seriss Cweald -MASTER COMMANDO -MASTER TERAS KASI
I AM A COMMANDO, NO MORE, NO LESS.
Komyn Cweald -MASTER CARBINEER - MASTER COMBAT MEDIC
Brainplay
Fri Jul 02, 2004 4:34 am
#6

Carbineer and Pistoleer aren't worth the points if your other profession is a non-defense profession (i.e crafter/medic classes). They cant deal the damage that ANY melee can have very few defenses against melee or ranged (even pistols doesn't compare to fencer). You can only effectively kite by running away in a straight line or run the risk of lag and the lunge1 with a 20m range (26m if master brawler). Health and Action are healed with gimpy overpowered stimB's.


Rifleman is the only profession that can stand up to a melee since they cant heal their own MINDs, have a large accuracy bonus so they can actually HIT THEM, and have medium or heavy AP weapons to get through composite. Block only sorta works and blocks half the damage when it does. And finally the jawa ion rifle is the ONLY stun weapon with AP1 so that even against stun layered composite it doesn't take a 50% reduction like the fencer stun baton and geonesian stun pistol.


Now why would I NOT want to take a profession that doesn't give me all of that AND compliments my MIND damage poisons especially since no other damage really matters other than MIND?



p.s.- "any profession insert here"/Doctor beats a CM





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Morath360
Fri Jul 02, 2004 11:37 am
#7



Well give the orginal poster some time and he will see how lame it is unless he likes just throw and go. As a MCM, I really feel the CM's should get more pve help. Maybe reduce the Skill points so they can have defenses and what not. But, you will see that its really pretty easy to get the poisons and resources and you completely ruin group pvp. Yes its fun to be uber but watch, you will be griefed by any decent group and no one respects your abilities. My MCM/Doc does nothing but buff me at this point in time. I never use his lameness in combat unless people are being jerks.


Yes you can say doc plus any profession can out duel you and that is true if they are sharp but most cm's dont run around asking for duels now do they. I am sick and tired of having a fairly long and tactical battle against a group of 3 or 4 when along comes a CM on either side and ruins it. Its just plain stupid.


Also, its not balanced. You can't balance a profession out based on 2 different sets of criteria. It is unreasonable to say that since a CM stinks in PVE then PVP ruling balances that. No you need to balance the 2 criterias. Give the poisons a 75% reduction or whatever and cause it to stop after 1 minute. You can always reapply it. In return, cut the skill points down to give them defenses or firepower. I think that is a fair trade...

Message Edited by Morath360 on 07-02-2004 11:54 AM



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Brainplay
Sat Jul 03, 2004 6:45 am
#8






Morath360 wrote:



Well give the orginal poster some time and he will see how lame it is unless he likes just throw and go. As a MCM, I really feel the CM's should get more pve help. Maybe reduce the Skill points so they can have defenses and what not. But, you will see that its really pretty easy to get the poisons and resources and you completely ruin group pvp. Yes its fun to be uber but watch, you will be griefed by any decent group and no one respects your abilities. My MCM/Doc does nothing but buff me at this point in time. I never use his lameness in combat unless people are being jerks. Been playing since this past December and there has yet to be a Yavin fiberplast spawn over 600 OQ. I famed some 1000 OQ electon with my pitiful BER 1 back then and until the recent 900 spawn it was selling for 50-80cpu (if any CM was crazy enough to give up their stockpile). I still have some of the other gas in 900+ OQ range and that has still yet to spawn past 400. PvE would be really nice to have a boost in but there really isn't that much PvE content is there? No one respects our abilities unless we actually have to heal their health/action *gasp. Wait we only do that in the DWB, corvette, and fighting the acklay.


Yes you can say doc plus any profession can out duel you and that is true if they are sharp but most cm's dont run around asking for duels now do they. I am sick and tired of having a fairly long and tactical battle against a group of 3 or 4 when along comes a CM on either side and ruins it. Its just plain stupid. So is giving only one profession the ONLY ability to cure poison/disease/fire/revive/states and buff. Heck every other MMPRPG out there has more than ONE profession that can do all of that. Why is SWG being hardheaded about it. So if they gave CM's their own area cures *gasp TK/doctors could actually just run around and cure states and fire or just KD/dizzy and beat everybody down. Doctors are overworked. Let CM's have a few of their abilities to lighten the work load.


Also, its not balanced. You can't balance a profession out based on 2 different sets of criteria. It is unreasonable to say that since a CM stinks in PVE then PVP ruling balances that. No you need to balance the 2 criterias. Give the poisons a 75% reduction or whatever and cause it to stop after 1 minute. You can always reapply it. In return, cut the skill points down to give them defenses or firepower. I think that is a fair trade...Make the resources spawn more often and easy to get and we can talk about limiting the time issue. Give us a 75% reduction in PvP effectiveness but give us somethingwhere weactually use our area stims (with subcomponents bought from a doc probably).And considering that PvE pays the bills and PvP is self gratificationthere really does need to be an adjustment. I pay for my house, resources, armor,and factory by killing Jantas not rebels.


Message Edited by Morath360 on 07-02-2004 11:54 AM










Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Morath360
Sat Jul 03, 2004 7:06 am
#9



Well tried to follow what you were saying but looks like some of it is messed up with the colors. Its cool though.. First, the resource question. I almost spent 3 mill on and autction for the yavin fiber. Glad I didnt. I have little sympathy for the resource problem. Only for PVE. So what you cant make uber poisons. Its all relative. I can buy on bria 500 damage mind poisons. I dont have to make them. The point is 500 kills you in less than 1 minute if you are taking any type of mind damage. So really the resource argument does not hold any water.


Second, I dont think I agree CM should get the cures or at least they should not be able to cure themselves. Seems that what you want then is to lob poisons and heal them when you get hit. Sure lets give CM all the power. No, the poisons and diseases need to be timed and diminished. They need more SPs for PVE and a compensation by being able to get some defenses.


Please keep in mind that I am fully aware how much CM stinks in PVE and they do need to receive help there.

Message Edited by Morath360 on 07-03-2004 07:31 AM



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Brainplay
Sat Jul 03, 2004 7:41 am
#10






Morath360 wrote:



Well tried to follow what you were saying but looks like some of it is messed up with the colors. Its cool though.. First, the resource question. I almost spent 3 mill on and autction for the yavin fiber. Glad I didnt. I have little sympathy for the resource problem. Only for PVE. So what you cant make uber poisons. Its all relative. I can buy on bria 500 damage mind poisons. I dont have to make them. The point is 500 kills you in less than 1 minute if you are taking any type of mind damage. So really the resource argument does not hold any water. You can or HAVE TO buy something that you are supposed to have the ability to craft freely? Sure anyone can BUY them but if I'm a master Combat Medic I shouldn't have to BUY my resources or subcomponents from another vendor/Combat Medic who was able to farm the resources before I created my character 6 months ago. Oh and btw most 1 vs. 1 combat is over in less than a minute. Groups vs. CM...well we're supposed to dictate a group aren't we?


Second, I dont think I agree CM should get the cures or at least they should not be able to cure themselves. Seems that what you want then is to lob poisons and heal them when you get hit. Sure lets give CM all the power. No, the poisons and diseases need to be timed and diminished. They need more SPs for PVE and a compensation by being able to get some defenses. The only people who want Combat Medics to own the PvP battlefield are the ignorant people who want to leave ALL curing in the hands of a single profession. DoT's wouldn't be an issue if "other" professions had the abilities to counter them through curing or mitigation. Heck doctors could still cure states/fire/revive and buff. The first 3 being serious PvP AND PvE support abilities.


Please keep in mind that I am fully aware how much CM stinks in PVE and they do need to receive help there.

Message Edited by Morath360 on 07-03-2004 07:31 AM










Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

DavidGX
Sat Jul 03, 2004 9:09 am
#11



serisscweald wrote:
Try being a combat medic / carbineer man tell you what, you fight anything with Master Doc and you are pretty much done for, if they are buffed carbines can't hurt them, if you drop a poisons or desease on them they heal it, so you are done for.
got my butt wopped a few times the other day by this guy TKM/master DOC wow. if I had rifle I would have been fine, but I don't like rifles so no way in hell am I going that way. and CB coming soon so hopefully Carbine gets a boost and rifle gets a balance.

Message Edited by serisscweald on 07-02-2004 01:26 AM





There's nothing overpowered about the rifleman profession itself.

It is unbalanced, but it's not the profs fault.

It's unhealable mind (yeah cm heal.. don't make me laugh) and the fact that mind buffs are harder to come by, poorer in quality and take longer to apply.

If action were in the same place mind is right now it'd be carbineer/cm that people would hate. Or health it'd be pistoleer/cm. Nothing to do with the profs, it's the pool unbalance =/

Morath360
Sat Jul 03, 2004 10:01 am
#12


Can't mind poisons with the current resources get close to 500? Its been a while but I believe I have crafted one. The really uber ones are much higher. Plus you can always throw venom in there..



----------------------------------------------------

"In space all warriors are cold warriors.."


Morath {WRATH} MBH MD
Kahless {WRATH} Light Jedi Knight
Morganite
Sat Jul 03, 2004 8:18 pm
#13


Without venom on ahazi we can hit 630-650/tick single mind poisons, area's of 530 or so with 30 meter AoE.



MMM Industries, found at 2540 -4661 near Mos eisley. Food, weapons, powerups, armor, med's, speeders, repair tools, we have it all..


Offer all auction winnings to the food vendor at said waypoint..
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