Combat Medic Archive
Thread: An Idea for a new flavor of disease (post ham revamp)
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Kavedawg
Mon Jul 05, 2004 8:36 pm
#1
I was trying to think of a new future CM weapon and this came to mind
A new disease that causes a targetdouble or tripleHAM costs to perform an action. It would be one type of disease that covers all stats andthe effect of the disease could be amplified by the targets BF as well. This may have some use under the current HAM system but I think it would be pretty usefull after the HAM revamp. CM's wouldn't directly kill a target, we would just help them kill themselves. The new disease wouldn't have much use in PvE but in PvP it might prove to be worthwhile to craft. Any thoughts?
Brainplay
Tue Jul 06, 2004 5:45 am
#2
Kavedawg wrote:
I was trying to think of a new future CM weapon and this came to mind
A new disease that causes a targetdouble or tripleHAM costs to perform an action. It would be one type of disease that covers all stats andthe effect of the disease could be amplified by the targets BF as well. This may have some use under the current HAM system but I think it would be pretty usefull after the HAM revamp. CM's wouldn't directly kill a target, we would just help them kill themselves. The new disease wouldn't have much use in PvE but in PvP it might prove to be worthwhile to craft. Any thoughts?
We already have the ability to do this by diseasing the substats that affect HAM consumption. The problem is that it doesn't get a kill, disease takes too long to really affect a fully buffed substat bar, and most PvP engagement last for less than 1 minute (that number goes up exponentially depending on the number of people involved)>
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