Combat Medic Archive
Thread: Poison and curing, by the numbers
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jfang
Thu May 13, 2004 8:07 pm
#1
I did some tests today, and figured out part of how poison curing works. I was experimenting with a master doctor, so am not clear if the relevent stat for curing is injury treatment or wound treatment, so I'll just call it "doctor skill".
A cure willremove(written strength of cure) * (1 + (doctor skill / 100)) damage from poison ticks. If you remove all the ticks, it will of course remove the disease. The order in healing is:
1) If it can completely cure 2 or more poisons, it cures them all starting with the weakest.
2) Otherwise, it tries to heal health, then action, then mind
(When it doubt, heal health, then action, then mind.)
So, for example, a master combat medic tosses a 100 strength health, a 200 strength action, and 150 strength mind poison (for 200-400-300 poison ticks total). A master doctor without clothing or foods, after using a pack, will have ticks of:
050cure: 100-400-300
100 cure: 000-400-300
150 cure: 000-300-300
200 cure: 000-200-300
250 cure: 000-400-000
300 cure: 000-300-000
350 cure: 000-200-000
400 cure: 000-100-000
450 cure: 000-000-000
If you have a 150 health, 100 action, 200 action 50 mind (tick for 300-200-400-100)
050 cure: 200-200-400-100
100 cure: 100-200-400-100
150 cure: 300-000-400-000
200 cure: 200-000-400-000
250 cure: 100-000-400-000
300 cure: 000-000-400-000
350 cure: 000-000-300-000
400 cure: 000-000-200-000
450 cure: 000-000-100-000
500 cure: 000-000-000-000
jfang
Thu May 13, 2004 8:10 pm
#3
(This is posted in the combat medic forum too.)
I did some tests today, and figured out part of how poison curing works. I was experimenting with a master doctor, so am not clear if the relevent stat for curing is injury treatment or wound treatment, so I'll just call it "doctor skill".
A cure willremove(written strength of cure) * (1 + (doctor skill / 100)) damage from poison ticks. If you remove all the ticks, it will of course remove the disease. The order in healing is:
1) If it can completely cure 2 or more poisons, it cures them all starting with the weakest.
2) Otherwise, it tries to heal health, then action, then mind
(When it doubt, heal health, then action, then mind.)
So, for example, a master combat medic tosses a 100 strength health, a 200 strength action, and 150 strength mind poison (for 200-400-300 poison ticks total). A master doctor without clothing or foods, after using a pack, will have ticks of:
050cure: 100-400-300
100 cure: 000-400-300
150 cure: 000-300-300
200 cure: 000-200-300
250 cure: 000-400-000
300 cure: 000-300-000
350 cure: 000-200-000
400 cure: 000-100-000
450 cure: 000-000-000
If you have a 150 health, 100 action, 200 action 50 mind (tick for 300-200-400-100)
050 cure: 200-200-400-100
100 cure: 100-200-400-100
150 cure: 300-000-400-000
200 cure: 200-000-400-000
250 cure: 100-000-400-000
300 cure: 000-000-400-000
350 cure: 000-000-300-000
400 cure: 000-000-200-000
450 cure: 000-000-100-000
500 cure: 000-000-000-000
Bamboozle
Fri May 14, 2004 7:53 pm
#4
Thanks
I did not know this.
One question though: Does it cure the poisons in the order they were applied (first applied is the first one cured) or does it cure in the HAM-order (health first, then action, then mind)?
jfang
Sat May 15, 2004 4:57 am
#5
It first checks if it can completely cure at least two poisons. If it can, it will completely cure as many poisons as it can, starting with the weakest. The remaining points, at the point where the next weakest cure can not be fully cured, are then spent on curing any remaining Health poisons(I believe starting with the weakest tick if they are stacked), then action poisons, then mind poisons.
So I guess the short answer is "the order you applied them doesn't matter, it always goes Health - Action - Mind", but that's not the whole story. For most practical situations it's all that matters, but it's not quite the whole truth.
Sspectre
Wed Jun 09, 2004 1:02 pm
#6
Nice post! I've been wondering this for a while...
What about diseases?
It would also be interesting to come up with some poison placement strategies with havla....
What about diseases?
It would also be interesting to come up with some poison placement strategies with havla....
jfang
Wed Jun 09, 2004 1:31 pm
#7
What about diseases?
If you are talking about the effect of diseases, there is another post I made buried somewhere about that. (I think it was called "disease, by the numbers", but am not sure.) In short though, damage per tick = written strength * (1+(cm effectiveness/100)) * (1+(target's BF / 100)). BF incurred = written strength * (1+(cm effectiveness/100)) * .075 (I think, it's been a while).
As for curing thereof, I did not test that. I would assume it is the same as poison curing. However, by nature of wounds and BF, it is a little harder to find a volunteer to help you, let alone actually running the numbers... 
DoctorGriggs
Fri Jun 25, 2004 11:33 am
#9
Wow, that is nice work. Very interesting and very useful information. Thanks
SJA
Tue Jul 06, 2004 6:01 am
#13
Would it be technically possible for a CM to defeat a Doc by using poisons, like firing one Mind C and then keep spamming Health C without using havla (I say without since the doc might have one aswell)?
I will test this but if someone has alredy tested if I'd be interested in feedback.
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