Combat Medic Archive
Thread: Problems with Stims and Poisons/Diseases
Page 1 of 1
paintballpenguin
Wed Jul 07, 2004 9:42 am
#1
Ya,
I have been a master CM for about a month ut my Stims Suck!!! my poisons are ok, same with Diseases... I have the best Resorces i could find.. can anyone help me get my Stim B's above 300 and maybe into the quality 400's and my 's into the 500's and 600's?
Pahdbacca
Wed Jul 07, 2004 9:48 am
#2
I dunno, you left some words out of your post, I think, but....if you are talking about healing ranged stims...are you making your own subcomponents? They use Doctor type experimentation instead of the CM experimentation. To get the best healing stims you either have to take the doc crafting line as a CM or get a Doc to make the schematic for you.
paintballpenguin
Wed Jul 07, 2004 9:53 am
#3
No im talking about Regular Stims, but ill give that a try and put a order in for componets from a doc... i cant find anywhere that sells good componets on the Valcyn.
Thnks for the help
Pahdbacca
Wed Jul 07, 2004 9:56 am
#4
Ahhhhh, for regular stims....As a CM you will never make them better than a master medic, unless you also have doctor skills. A masterCM only gets 5 points of medical experimentation where a Master Doc gets 10 points (all of those 400point stim Bs you see flying around are made by people with 4 boxes of doctor crafting)
paintballpenguin
Wed Jul 07, 2004 11:40 am
#5
K, thanks case closed
sorry for sounding really dumb and thnks for all the help
RedAnubis
Wed Jul 07, 2004 1:44 pm
#6
Threotical max heal base on a Stim B is 500 with the proper resources.
Ranged Stim B max I believe is 600 base.
Page 1 of 1