Combat Medic Archive
Thread: WHY DOCS AND CM'S ARE WORTHLESS
Yea this is probably the age old arguement "waaaaa my class is to weak"
ok now that combat medics can heal mindto the fullest mind poison is obsolete
poison is about worthless vs in PVE its getting that way in PVP
in order to make good poison you have to have doc skills which leaves you with nothing left for combat
now a code is added to tear down extractors its bad enough there are always agros around my extractorsbut now i gotta enter a code while agros are beating on methat i can't kill because they have 11k life and area poison only takes off 289 per sting can't heal and poison because 4 seconds now with decay this makes things like this so much more of a pain
AND **edit**!!! IS WITH "IT WOULD BE UNWISE TO HELP SUCH A PATIENT"
**edit** IS THE POINT BEING A DOC/ COMBAT MEDIC? I CAN'T HEAL REBELS OR IMPERIALS BECAUSE I'M NEUTRAL WHICH MAKES A WHOLE HELLUVALOT OF SENSE
honestly think about it lets look at the most recent famous case in real life
IRAQI DOCTORS HELPED JESSICA LINCH!!!! WE OFFER MEDICAL SERVICES TO OUR ENEMIES
so that ruins the role playing effect can't heal people i mean you gotta figure alot of doctors would be neutral cause they are just there to help the people
besides all that i think we are all smart enough and wise enough to know who to heal and who not to heal and on top of that ITS A GAME IF I HEAL SOMETHING AND IT KILLS ME THEN I GUESS I KNOW NOT TO HEAL THAT THING AGAIN!!!!!ITS NOT LIKE I REALLY DIE OR ANYONE REALLY DIES IN REAL LIFE
seems like there are 2 main classes in SWG bounty hunters and tera kasi artists those are the only people who are self sufficent
and forget about getting med exp in a group cause everyone has pets and you get no exp for healing pets just waste your stims
Ricklowdis wrote:
Yea this is probably the age old arguement "waaaaa my class is to weak"
ok now that combat medics can heal mindto the fullest mind poison is obsolete
poison is about worthless vs in PVE its getting that way in PVP
in order to make good poison you have to have doc skills which leaves you with nothing left for combat
now a code is added to tear down extractors its bad enough there are always agros around my extractorsbut now i gotta enter a code while agros are beating on methat i can't kill because they have 11k life and area poison only takes off 289 per sting can't heal and poison because 4 seconds now with decay this makes things like this so much more of a pain
AND **edit**!!! IS WITH "IT WOULD BE UNWISE TO HELP SUCH A PATIENT"
**edit** IS THE POINT BEING A DOC/ COMBAT MEDIC? I CAN'T HEAL REBELS OR IMPERIALS BECAUSE I'M NEUTRAL WHICH MAKES A WHOLE HELLUVALOT OF SENSE
honestly think about it lets look at the most recent famous case in real life
IRAQI DOCTORS HELPED JESSICA LINCH!!!! WE OFFER MEDICAL SERVICES TO OUR ENEMIES
so that ruins the role playing effect can't heal people i mean you gotta figure alot of doctors would be neutral cause they are just there to help the people
besides all that i think we are all smart enough and wise enough to know who to heal and who not to heal and on top of that ITS A GAME IF I HEAL SOMETHING AND IT KILLS ME THEN I GUESS I KNOW NOT TO HEAL THAT THING AGAIN!!!!!ITS NOT LIKE I REALLY DIE OR ANYONE REALLY DIES IN REAL LIFE
seems like there are 2 main classes in SWG bounty hunters and tera kasi artists those are the only people who are self sufficent
and forget about getting med exp in a group cause everyone has pets and you get no exp for healing pets just waste your stims
"Boo hoo.....my profession is worthless because they can heal the damage i do to them. Before the only point in having this profession was becasue i could deal damage to an unhealable pool" (which is stupid and gamebreaking and should never have gone past beta because then the professions that can damage that pool have an unfair adantage....... but thats besides the point). "So now im as obsolete as all the other prof. that cant target the mind pool."
as for your other crap....if you heal a member of a faction then you are participating in the GCW. if you arent aligned then u cant participate in the GCW, therefore you cannot heal aligned players.
i dont see why any doctor shouldnt be self sufficient unless they were stupid and chose purely support professions.
most people are self sufficient.
most people are not BH or TKA.
therefore you dont have to be one of those two prof in order to be self sufficient.
in order to be self sufficient you must choose a profesions that are conducive to a self sufficient play style
this means a variety of prof not just support prof nor jsut combat prof.
so quit whining and learna how to play!
Ricklowdis wrote:
ok now that combat medics can heal mindto the fullest mind poison is obsolete
Combat medics can heal mind with a HUGE penalty - mind poison is not obsolete, but it can be countered for once.
poison is about worthless vs in PVE its getting that way in PVP
Not worthless PvE - for quick fights it's pointless, but in a longer battle, that poison you stuck at the beginning of the fight can eat through a couple thousand points... Not to mention, it's very valuable when taking on med/heavy armor enemies, since armor doesn't protect against poison. PvP, poison is very valuable, CMs just can't wipe out groups of players by themselves anymore.
in order to make good poison you have to have doc skills which leaves you with nothing left for combat
This was already fixed, all CM components are now part of CM crafting.
now a code is added to tear down extractors its bad enough there are always agros around my extractorsbut now i gotta enter a code while agros are beating on methat i can't kill because they have 11k life and area poison only takes off 289 per sting can't heal and poison because 4 seconds now with decay this makes things like this so much more of a pain
Haven't heard of this change - but still, it's part of the game. You go through hardship to get the resources, especially the harder ones, or you pay others to do it for you.
AND **edit**!!! IS WITH "IT WOULD BE UNWISE TO HELP SUCH A PATIENT"
role playing effect can't heal people i mean you gotta figure alot of doctors would be neutral cause they are just there to help the people
Actually, this is only overt or TEF players. You can heal coverts with no TEF. If you heal an overt or a TEF'd covert, you become open to attack. As a neutral, you have chosen not to align with either side, and to not have that risk of attack. So, you can't heal. Anything else would not work - if you could heal them and not be open to PvP, that would be a huge exploit. If you could heal them and become aq target of PvP, then that goes against the neutral status (non-pvp).
seems like there are 2 main classes in SWG bounty hunters and tera kasi artists those are the only people who are self sufficent
and forget about getting med exp in a group cause everyone has pets and you get no exp for healing pets just waste your stims
The healing pets deal does suck, I wish they'd give at least a portion of the xp for that. People still get hurt though, and in more advanced groups, people are enhanced and can take more damage (which you can heal). It's not easy anymore, but it's not impossible either.
Hope this helps... remember, we are a support class, the difference is that we support on the front lines, docs support behind the lines. Especially with all of our schematics working now, it seems we're in a better position than we have been in a while...
-Accari (Naritus)
Master Combat Medic
Ricklowdis wrote:
Yea this is probably the age old arguement "waaaaa my class is to weak"
ok now that combat medics can heal mindto the fullest mind poison is obsolete
poison is about worthless vs in PVE its getting that way in PVP
in order to make good poison you have to have doc skills which leaves you with nothing left for combat
now a code is added to tear down extractors its bad enough there are always agros around my extractorsbut now i gotta enter a code while agros are beating on methat i can't kill because they have 11k life and area poison only takes off 289 per sting can't heal and poison because 4 seconds now with decay this makes things like this so much more of a pain
AND **edit**!!! IS WITH "IT WOULD BE UNWISE TO HELP SUCH A PATIENT"
**edit** IS THE POINT BEING A DOC/ COMBAT MEDIC? I CAN'T HEAL REBELS OR IMPERIALS BECAUSE I'M NEUTRAL WHICH MAKES A WHOLE HELLUVALOT OF SENSE
honestly think about it lets look at the most recent famous case in real life
IRAQI DOCTORS HELPED JESSICA LINCH!!!! WE OFFER MEDICAL SERVICES TO OUR ENEMIES
so that ruins the role playing effect can't heal people i mean you gotta figure alot of doctors would be neutral cause they are just there to help the people
besides all that i think we are all smart enough and wise enough to know who to heal and who not to heal and on top of that ITS A GAME IF I HEAL SOMETHING AND IT KILLS ME THEN I GUESS I KNOW NOT TO HEAL THAT THING AGAIN!!!!!ITS NOT LIKE I REALLY DIE OR ANYONE REALLY DIES IN REAL LIFE
seems like there are 2 main classes in SWG bounty hunters and tera kasi artists those are the only people who are self sufficent
and forget about getting med exp in a group cause everyone has pets and you get no exp for healing pets just waste your stims
Ok Rick Let me point a few things out for ya.
1. Turn off your caps lock key.
2. Combat Medics can heal mind and they can do so at a cost to themselves. People have been begging and whining and moaning about the unhealable mind pool. Well there is now a solution.
3. I dont know about you But in PVE Being a PistoleerHealth Shot1 and 2 with Area Health Poison C and Health Poison C is very **edit** effective combined with Burst run to eliminate most opponents. If you dont know how to play the combat medic class. Its not because it is weak. Its because you dont know how to play the game.
4. The new code is a good idea because it keeps people from accidently destroying their harvestor. If you dont like it then dont harvest. Be one of the so called "Millions of BH And TKMs"
On the GCW version of nonsense you typed out for us. Once again in all caps.
If you dont like that rule. Then join a side. Be someone who makes a choice. Then that problem will be solved.
Btw I am a Master Combat Medic. I am pretty self sufficient. I can drop anything that is sent against me. If you doubt that. If you think our class is weak. Then you obviously are not doing something right. Instead of whining about it. Why not ask for some help or some advice.
If you are only depending on poisons as a CM's main weapon you are forgetting half of your COMBAT training - yes, there is a reason you had to get all that Combat XP.
Who else in the game can area heal thousands of points of damage with a single command? Who else can cause hundreds of points of DOT damage to multiple targets from 70+ meters away without aggroing everything?
You seem to be worried about waiting on DOTs to kill MOBS...think a little more tactically next time. Too many people want a /kill command that instantly obliterates a target - thats just not going to happen.
As for Bounty Hunters being the only people that are self sufficient, play a BH before you make that claim. Yes we are a solo class, yet have nowhere near the power of Combat Medic. And the XP required is insane...where I took my time and enjoyed the few weeks it took me to reach Master Combat Medic, I'll be grinding daily at BH and don't expect to reach master for almost 2 months, minimum...and I'll still have to dabble in Medic to be "self sufficient".
And I made great poisons, comparable to some CM/ Docs. It would take a few weeks of tracking down the BEST components, of acquiring the right skill tapes and crafting machines and even wwasting some of those components experimenting over and over, waiting to hit those amazing success's. But it's very possible.
So stop the complaints please - Combat Medic is the all-powerful life and death dealer in this game. Many people understand this (look at the number of new CM's running around, and not because of holo's). Learn how to play your class, understand your limits and explore ways of overcoming them. You'll appreciate and enjoy your game more.
Ricklowdis wrote:
Yea this is probably the age old arguement "waaaaa my class is to weak"
ok now that combat medics can heal mindto the fullest mind poison is obsolete
The mind heal sucks I'll never use it
poison is about worthless vs in PVE its getting that way in PVP
You must be using As or Bs or weak Cs, the poisons I make are devastating in PVP or PVE. Make some better stuff and you will see a difference.
n order to make good poison you have to have doc skills which leaves you with nothing left for combat
This was fixed in the last patch
now a code is added to tear down extractors its bad enough there are always agros around my extractorsbut now i gotta enter a code while agros are beating on methat i can't kill because they have 11k life and area poison only takes off 289 per sting can't heal and poison because 4 seconds now with decay this makes things like this so much more of a pain
AE poison, Suppression fire1, Warning shot1, burstrun, all very useful for fending off mobs. Or go to the bazaar and buy a clue... As far as the extractor thing goes, go complain on the Artisan forums most of us dont care....
AND **edit**!!! IS WITH "IT WOULD BE UNWISE TO HELP SUCH A PATIENT"
**edit** IS THE POINT BEING A DOC/ COMBAT MEDIC? I CAN'T HEAL REBELS OR IMPERIALS BECAUSE I'M NEUTRAL WHICH MAKES A WHOLE HELLUVALOT OF SENSE
honestly think about it lets look at the most recent famous case in real life
IRAQI DOCTORS HELPED JESSICA LINCH!!!! WE OFFER MEDICAL SERVICES TO OUR ENEMIES
so that ruins the role playing effect can't heal people i mean you gotta figure alot of doctors would be neutral cause they are just there to help the people
That's part of the GCW, you don't like it pick a side.
besides all that i think we are all smart enough and wise enough to know who to heal and who not to heal and on top of that ITS A GAME IF I HEAL SOMETHING AND IT KILLS ME THEN I GUESS I KNOW NOT TO HEAL THAT THING AGAIN!!!!!ITS NOT LIKE I REALLY DIE OR ANYONE REALLY DIES IN REAL LIFE
Too many ppl complained in beta that they wouldn't know if they had a TEF or not as a neutral so they eliminated the possibility altogether
seems like there are 2 main classes in SWG bounty hunters and tera kasi artists those are the only people who are self sufficent
What exactly is your definition of "self-sufficient"? I hold my own as a Doc/CM No complaints here, few things I can't do are harvest my own meat and survey my own resources, but there has to be some interdependancy between the classes. If you are talking about self-sufficiency in TKM or BH being able to deal massive damage etc...then your viewpoint is pretty narrowed.
and forget about getting med exp in a group cause everyone has pets and you get no exp for healing pets just waste your stims
You get med xp for poisons too.... and if cost is an issue, just use AE heals. Don't want to heal pets, tell them to get them doc buffed with sta and con. You don't get med xp by only healing, there are a variety of different ways.
Main thing I think the problem is, is that you are only dabbling in CM or Doc oryou have not yet experienced what a CM or Doc can really do. Try to level up get more xp, beef up your template on the CM or Doc side you will be surprised at how well your character can help make a party of players successful.
I feel that what our disgruntled freind was trying to say is that it is hard to make efficient items without doc skills, leaving you less efficient in, say, solo situations for lack of skill points for . This is true, to some extent, because combat medicine crafting and medicine crafting do not stack.
I play a combat medic / carbineer. I am poor, but useful and happy. Docs make good items, buff,heal what CM'sdish out,and ressurect. Combat medics cause damage and wounds through dot, have ranged stims, and some handy terrain negotiation. I wouldn't recomend doing both.
Several times ive used it in pvp, everytime ive used it its saved my friends ass, kept them alive long enough to kill the other player. It wasnt meant to be used like a stim basically having no penalty for using it. With it i've pissed off my fair share of BH's and CM's but everytime i've used it MY fellow imp brothers stayed alive while the other player didnt quite get that chance. I'll gladly sacrifice 50 wounds to all of my mind stats to keep my fellow imp player alive and to watch the enemy fall. I'm a support class and I tend to like that, sorry if you dont like helping your fellow players out.
When this patch first came through I felt about the way Ricklowdis did. But then I went out, got drunk, calmed down some, and actually tried the changed stuff. Sure, it annoys me that I can't heal on a mount...but I've got a macro to fix that. It annoys me that my poison won't kill anything outright anymore...but it's far from useless. It annoys me that I have to type in a code to redeed my harvesters, but I can live with that. Let me tell you what I like:
I was running rebel missions solo, taking on Imperial Stormtrooper camps. I'd send in my Brackaset to distract them, poison all of them, then light them up with my carbine. I've only got a DH17 snubby (and I won't have that for long, going to have to drop my last carbine skill for CH Management 4) but I still wiped out all of the stormies without a problem. By the time I got to the third and fourth my poison had already taken out half their health bar. Sure, poison won't kill anything outright, but it'll **edit** sure soften them up.
Let's talk about defensive and XP generating capabilities. I went on a Krayt hunt with my guild and that was what truely sold me on keeping CM. In the course of killing 5 Krayts (2 juvenile, 3 canyon) not a single pet went down. Only one player died, and that was his own fault for getting too close, too often. I made 70,000 medical experience. That's right, 70,000 in one night. Not to mention that I pulled every single person who incap'd out of it, no matter what pool caused it. Sure, I wound up with 240 mind/focus/willpower wounds for my troubles, but that's a small price to pay to keep riflemen, BHs, commandos, and MCHs up and fighting so they can dish out enough damage to wipe out the Krayts.
I'm sorry if I don't sound particularly sympathetic, but if you think CMs are useless, you're obviously not playing them right. You want to be self sufficient? Don't pick a class whose biggest advantage is area-effect heals.
I think the mind heal SUCKS and WILL never use it. I am a master Doc and CM. My skills as doctor far outwiegh the skills of a CM. I can help a dead comarade better with a healthy mind pool than a half wounded one where they would fall eventually anyway. So in PvP I will let a guy die from mind wounds drag him/her out and Rez instead of trying to get in close enough to /healmind. I use the crap outta my R.Stimps and area poisons and diseases. But if I had a half my mind pool wounded I would be far less effective in the group.
But I am ALWAYS asked to come along when a my PA groups for any type of missions/hunts. As for solo I am a pretty good soloist. Yeah may take a lil longer to kill than a BH or TKA but I get the job done. I even went up against a BH and won. So we as Doctors or CM are not the most worthless.
Penecillian wrote:
I think the mind heal SUCKS and WILL never use it. I am a master Doc and CM. My skills as doctor far outwiegh the skills of a CM. I can help a dead comarade better with a healthy mind pool than a half wounded one where they would fall eventually anyway. So in PvP I will let a guy die from mind wounds drag him/her out and Rez instead of trying to get in close enough to /healmind. I use the crap outta my R.Stimps and area poisons and diseases. But if I had a half my mind pool wounded I would be far less effective in the group.
The players I fight with are usually buffed. I'd rather throw out 800 points of mind healand keep them alive (and hopefully taking the damage that might otherwise be directed at me) than be afraid of taking 9 battle fatigue and 40 of eachmind stat wound. It seems like a bigger waste of time to wait for them to rebuff after being ressed (when they are worthless for 60 seconds anyway) than to just bite the bullet and keep them alive.