Combat Medic Archive

Thread: New combat bug I found in creature battles

TheChace
Mon Nov 17, 2003 8:55 am
#1

Scenerio: Poison creature let it tick a few times, while I run around. Run in a player build structure.


Result: The HAMs of the creature reset to like there was no damage caused at all. the poison stays in effect, shows to be ticking, but no damage is occurring.


Tests: I can step out of the house, when it ticks, the creature goes aggro and starts taking damage again, but as soon I step back in the house HAMs reset. I did this and ran around till it got the creature to +1, then ran in the house, voila!! he was all full again.


Other tests:


Poison + weapon attack, run in house = reset.


Poison + pet attack, run in house, store pet = damage stayed, but I stepped out let it tick one time, ran back in house = reset.


Weapon 1st + poison, tick once, run in house = reset.


Pet attack, run in house, store pet = damage stayed, back out, poison, tick once, back in house = reset.


Weapon, run in house = reset.


Poisons used and creatures attacked:


Health Poison C,Area Health poison C, and Mind Poison C


Krahbu, Humbaa, slice hounds, and paralope - just what I had around the house.


Running in the house had no affect on diseases, it continued to tick and cause wounds.

Niza
Mon Nov 17, 2003 9:38 am
#2

It was that way before this patch.




Ni'za Whira - Just another Bounty Hunter
TheChace
Mon Nov 17, 2003 10:25 am
#3

I never encountered it until this patch, and I would do it all the time. It is how I took down the big crearutes, since I have no real blaster type weapons. I guess i was lucky, until now.

Lexy
Mon Nov 17, 2003 11:13 am
#4

This was in effect before the last patch, to stop exploiters like yourself. Cheers!
Khragon
Mon Nov 17, 2003 11:17 am
#5

Way to post how you use an exploit!!!
TheChace
Mon Nov 17, 2003 3:36 pm
#6

Not an exploit, a tactic. Exploits are ways to take advantage of OTHER players.
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