Combat Medic Archive

Thread: Combat Medic State of the Profession

Loonytic
Thu Oct 30, 2003 2:34 am
#1






TsunamiKata wrote:




Kavedawg wrote:


  1. Apply Dizzy or another state when the person is at the +1 cap

  2. removethe DoTafter the second incap

  3. The DoT will cause one incap after which the +1 cap is applied

  4. Damage done by the DoT is reduced after the first incap

  5. Allow DoT's to DB

  6. A person remains incapped for the duration of the poison

  7. any other Ideas

choice # 3 has been recieved the most favorably over the current change on TC.





Hey speak for yourself! I like the 6th one!


With the new Advanced Resilience Component comes into effect, I'll be cranking up the duration, andhe/she will be taking a dirt nap for a few hours!!



Yeah baby!!








Well yeah I love the 6th idea... but you think the crys of nerf are bad now they would be nothing compared to what they would be like if that was brought in.


Trencitas
Thu Oct 30, 2003 4:54 am
#2

I will choose the 7th...


...


...


...


Yes, i am going to tell the idea , not so lazy (yet). What do you think about getting KD when getting the +1ham. No incap but can't get up until get some ham. This way, a cm can shoot freely until he makes a hit in the proper ham to make a db.


But... this idea has a little problem. If KD poisons and diseases could be used, but if diseased are changed to the stuff proposed in a previus forum... I think it would work fine enought for us to be able to kill, while dont necesarily called griefers or something like that, maybe even avoiding any more nerfs.


Thanks

pyxxx
Thu Oct 30, 2003 5:45 am
#3

id have to go for 2 or 3


nia

Khragon
Thu Oct 30, 2003 6:02 am
#4

Good job Kave, I like 2 or 3. 3 would be my favorite. 6 would be funny as hell, but we dont need more cries for nerfing then we already get
Eriki
Thu Oct 30, 2003 6:54 am
#5

I vote for solution 3 for all Dot's



Eriki Flint
Grand Moff Tarkin Place 1
Gorath-Lok - Devouron
vortexala
Thu Oct 30, 2003 7:21 am
#6

Still have 3 branches of CM, so I can still vote

I say #3 as well.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
jexra
Thu Oct 30, 2003 7:35 am
#7

I chose 6




Aspile member and all around (word describing a female k9)
*points finger away from herself* Avada Kadavra!!
Manchmal mag ich wie ein Huhn gackern! (german-Sometimes I like to cluck like a chicken!)
¡Su madre era un hampster y sus olores del padre de bayas del saúco! (Her mother was a hampster and your father smells like berries of the elder)
Mangez chez Joes. (eat at Joes)
Nostradamas o]ŒYyfåX`c_(nostradamas was a know in all)
Agent001
Thu Oct 30, 2003 8:58 am
#8

I vote #3


Austrian
Thu Oct 30, 2003 9:26 am
#9

I vote for #2



Austrian Avenger

Master Combat Medic, Master Doctor
411 uR w0und5 4r3 b3l0ng t0 u5 !
Pahdbacca
Thu Oct 30, 2003 9:52 am
#10

#3



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
mikejson
Thu Oct 30, 2003 9:56 am
#11

I think their shouldn't be much change to what is going on now.


If I had to choose, I would say 2, or a variation of 4


4(revised) Damage decreased exponentially after each incap. until poison wears off or is healed by a doctor. Incapping still happens everytime the poison takes the HAM pool into the negative. One thing that this allows is 1 variable to be played with until an effective fix is found. If the exponent to the poison's effect after each incap is toyed with, you can find a suitable "Happy Medium" and keep everyone happy.


Just my thought, but I vote 2 if my 4(revised) can't be added to the ballot.





Jintar Arres DralliTricilla
Combat Medic Rifleman Jedi Padawan Doctor ArmorsmithDancer Musician Merchant
Silent Partner S & J Inc.
bcasey03
Thu Oct 30, 2003 10:03 am
#12

#3 Seems the best to me. This would allow us a chance to kill people as a stand alone combat medic but would limit "griefing."





O'peth
Dark JediKnight
Starsider
WildWildMaN
Thu Oct 30, 2003 10:04 am
#13

If #3 includes no change in current live PvE, so mobs die after one pool reaches zero, then it seems harmless solution, although we desperately need additional balance fixes for PvP.



Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
Page 1 of 6
Previous Next