Combat Medic Archive

Thread: CM now pointless or is it just the temploiters who are complaining? Please explain

Landorin
Tue Aug 10, 2004 10:50 am
#1

Hello,

I'm quite confused. The patch notes say there is only 5% chance to be affected as well as to resist always.
I'm no longer a CM since I grinded for jedi. However, I liked the profession as a support class, it was fun to be able to attack, heal and craft.

I'd like to know from you guys whether the latest changes are really that bad? Is CM pointless in pvp now? I wouldn't want to go back if I could only limit myself to pve.
What is it like now? Can anyone describe? Is it really that bad or even pointless in pvp or is it all well balanced now but leaving the CM still a deadly support class? Just saying it sucks doesn't really give me an idea of what it is like. Try to describe a pvp situation if necesary.
I read quite a few postings here but you can't really tell whether temploiters are complaining or if CM is still dangerous in pvp against a resist-buffed person? I wouldn't want to go back to CM just to find out my friends wouldn't want me in their pvp / pve group because I am nothing but a healer anymore...
VTmoon
Tue Aug 10, 2004 10:52 am
#2

the templotiers, I still can heal as good as I could back in October, except my range is a little bit lower.




Mono Noke
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Landorin
Tue Aug 10, 2004 10:56 am
#3

I'm sure you can still heal as good as before. What about pvp usefulness, though? I don't really worry about the rest since that has n't been touched by the changes I believe.
Ariven
Tue Aug 10, 2004 10:59 am
#4



Landorin wrote:
Hello,

I'm quite confused. The patch notes say there is only 5% chance to be affected as well as to resist always.
I'm no longer a CM since I grinded for jedi. However, I liked the profession as a support class, it was fun to be able to attack, heal and craft.

I'd like to know from you guys whether the latest changes are really that bad? Is CM pointless in pvp now? I wouldn't want to go back if I could only limit myself to pve.
What is it like now? Can anyone describe? Is it really that bad or even pointless in pvp or is it all well balanced now but leaving the CM still a deadly support class? Just saying it sucks doesn't really give me an idea of what it is like. Try to describe a pvp situation if necesary.
I read quite a few postings here but you can't really tell whether temploiters are complaining or if CM is still dangerous in pvp against a resist-buffed person? I wouldn't want to go back to CM just to find out my friends wouldn't want me in their pvp / pve group because I am nothing but a healer anymore...




there is now -at least- a 5% chance to be affected and -at least- a 5% chance to resist. This means that you can't have 100% chance of success nor 100% chance of failure...

CM isn't pointless...

1) not everyone will have these resist buffs
2) when they die by that rifleman and get rez'd they lose these resist buffs
3) we still have ranged heals, area heals, mind heals, etc...
SolSpur
Tue Aug 10, 2004 11:03 am
#5


Hello,

I'm quite confused. The patch notes say there is only 5% chance to be affected as well as to resist always.
I'm no longer a CM since I grinded for jedi. However, I liked the profession as a support class, it was fun to be able to attack, heal and craft.

I'd like to know from you guys whether the latest changes are really that bad? Is CM pointless in pvp now? I wouldn't want to go back if I could only limit myself to pve.
What is it like now? Can anyone describe? Is it really that bad or even pointless in pvp or is it all well balanced now but leaving the CM still a deadly support class? Just saying it sucks doesn't really give me an idea of what it is like. Try to describe a pvp situation if necesary.
I read quite a few postings here but you can't really tell whether temploiters are complaining or if CM is still dangerous in pvp against a resist-buffed person? I wouldn't want to go back to CM just to find out my friends wouldn't want me in their pvp / pve group because I am nothing but a healer anymore...





I've been a cm since launch and dedicated over a years work in making cm meds. I am no temploiter and no fotm. These changes have effected me drasticly. Factories arnt producing, workshops silent. Had to take down 6 fully stocked vendors. Resources over a year old just sitting there. I've lost the only profession I love and my buisness all at once. No one sees this side of cms. No one knows all the work and time it goes into making these meds your so afraid about.


This means no matter what your resistance is, theres a 5% for a poison to miss or stick.


CM is left with mind heal that blackbars our own to heal the damage from anothers.


Docs are able to one shot cure everything in a 30m radious. Docs are not rooted while cms still are forced to stand in place for 4 seconds. Even maxing out potency thats still only a 55 - 60% chance to stick a poison which will be one shot cured. Area cures are even stronger then single target cures. CMs are left with mind heal (see above). Docs are more combat medics then we are now.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Landorin
Tue Aug 10, 2004 11:04 am
#6

I see the point, the damage output has not been changed I believe?
Did you try hitting a buffed person yet? What is it like? 1 hit out of 10 attempts? It doesn't sound THAT bad, though. Rather like fifty-fifty or so...

edit: sorry Solspur, I wasnt able to read your posting until I posted this. I know what you mean, that you feel you lost your profession. I always felt like that when the temploiters jumped on a profession I was enjoying (which I usually dropped then).
Anyways, 50%-60% sounds balanced to me if a doc wasn't able to cure it every few sec. But I'm sure they'll tweak both professions to find a better balance. Keep in mind CMs were totally overpowered (in my opinion) by being able to throw area disease and poison every combat turn. It took a while to increase the delay, the same might happen to doc.
Maybe I just have to wait and see how the tweaking turns out...?

Message Edited by Landorin on 08-10-2004 08:11 PM

SolSpur
Tue Aug 10, 2004 11:07 am
#7


I see the point, the damage output has not been changed I believe?
Did you try hitting a buffed person yet? What is it like? 1 hit out of 10 attempts? It doesn't sound THAT bad, though. Rather like fifty-fifty or so...





Remember we're rooted for 4 seconds for each throw. Thats 40 seconds of standing there not being able to move for one stick, which will be one shot cured in seconds.




12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Pahdbacca
Tue Aug 10, 2004 11:07 am
#8

Better than 1 in ten, but less than half....about 2 out of 5 at best. The absorbtion of some of the new schematics also lowers damage a smattering.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Swerve99
Tue Aug 10, 2004 11:29 am
#9






SolSpur wrote:


Remember we're rooted for 4 seconds for each throw. Thats 40 seconds of standing there not being able to move for one stick, which will be one shot cured in seconds.






What absolute BS. The animation does not always work or kick in. I should know, I was a CM for 6 mths and have only quit two weeks ago.


All I can say is.......BWAHAHAHAHAHAHAHAHAHAHAHA!


CM? What CM?





Swerve
SDTech Armor
R.I.S Certified
Braxis on Naboo
Starsider
(1130, 6090)
vortexala
Tue Aug 10, 2004 11:32 am
#10

*tags and releases swerve*



Man...we're gonna need to find a new bridge to release these folks at...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ariven
Tue Aug 10, 2004 11:37 am
#11



vortexala wrote:
*tags and releases swerve*



Man...we're gonna need to find a new bridge to release these folks at...




What about transpondering them and releasing them in other profession forums to see how far they get?

/grin
SolSpur
Tue Aug 10, 2004 11:39 am
#12

Tagingand releasing them wont sove the problem. Trolls reproduce at alarming rates. We need to hit the source and neuter them all.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
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