Combat Medic Archive

Thread: Are area cures bugged?

Bamboozle
Tue Aug 10, 2004 8:21 am
#1

I did some testing of the new area cures with a couple of friends.

The area cures used were 590 and 390 strength (around that). The poison used was 343 effect.


About 30 applications of poison were done, and the cures healed them every time on the first try.


Now, according to Texxie, they are supposed to work on a 1 to 2 basis (1x cure strength vs 2x poison effect), meaning that these cures shouldn't be able to cure 100%, which they do.

Has anyone else tried this? Is it a bug or working as intended?








The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Happymob
Tue Aug 10, 2004 9:36 am
#2

My guess is it uses the same curing formula as the single target cures. Which means that a master doc with +25 injury/wound clothes will heal at 2.25 times the rating of the pack.



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Mmaxx
Tue Aug 10, 2004 10:13 am
#3







Has anyone else tried this? Is it a bug or working as intended?






One would hope it's a bug but I expect it is working as intended. The Nerf CM was yelled loud enough, long enough that they did. No other prof had been hit hard enough that they can be 100%negated all the time by a lesser prof using lesser crafts. The TC tests showed the same results and nothing is mentioned regarding it for the patch fix. Strange how area cures are that much more powerful then the singles isn't it......
Bamboozle
Tue Aug 10, 2004 2:07 pm
#4






Happymob wrote:

My guess is it uses the same curing formula as the single target cures. Which means that a master doc with +25 injury/wound clothes will heal at 2.25 times the rating of the pack.






Yupp, you're right. Tested it with really crappy cures, and they healed exactly 2.25 * strength. Gawd, those things are too good.






The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Gnuut
Tue Aug 10, 2004 3:17 pm
#5

Poison, Fire and Disease cures work off the same formula as our poison application does. However their bonus is based off Wound Treatment skill.



Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

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