Combat Medic Archive
Thread: Request for Doc on eclipse to test out poisons/diseases/innocs/cures for purposes of gaining dat
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somerandomuser
Wed Aug 11, 2004 3:28 am
#1
CM/Doc's on eclipse want to set up some time to gather hard data on how new area cures and innoculations work??
I know there has been limited testing done elsewhere.. but i'd like to see it with my own eyes.. also larger dataset would help provide the community with more accurate information for better decision making..
please PM me if interested
will be crossposting to CM/DOC/Eclipse boards as i think this is relevant to all 3 boards..
I know there has been limited testing done elsewhere.. but i'd like to see it with my own eyes.. also larger dataset would help provide the community with more accurate information for better decision making..
please PM me if interested
will be crossposting to CM/DOC/Eclipse boards as i think this is relevant to all 3 boards..
Datto
Wed Aug 11, 2004 3:19 pm
#2
Howdy There,
Tests from the front line I bring to you!
Thank you Naklo and Iome for their involvement.
We got together to test poisons, diseases, enhancements against those and area cures. The information is interesting to say the least.
Lets start with Poison Resistence in buffs vs Potency in DOT's.
If Resistence is at 100 and Pot is at 100, you will have a 50% chance of hitting (each throw) on a DOT.
Doctors with excellent resources hit the 200 area for resistence, 250 with janta blood (4 units). If you want to hit more often, you need more potency.
The absorption rate on all enhances is weak, capping around 20%. This is wasted in experimentation. Doctors should focus on resistence and duration.
Now onto the very wrong part. The resistence isn't so bad, its the doctors ability to heal in area. With a cure poison pack (single target) from before this patch, if you had a 400 tick poison, and a 100 point cure, you'd need to put it on 4 times. But the areas heal all poisons or all diseases with no regard to power.
What this amounts to is you can make 100% range experimentation and get just as effective a product, one that will kill far too high a poison/disease in 1 shot. I tested this with both weapon and CM generated dots, of various effect and pot.
In summary:
CM's need High Potency
Doctors need high resistence
Doctors need Range on cures
Datto
Tests from the front line I bring to you!
Thank you Naklo and Iome for their involvement.
We got together to test poisons, diseases, enhancements against those and area cures. The information is interesting to say the least.
Lets start with Poison Resistence in buffs vs Potency in DOT's.
If Resistence is at 100 and Pot is at 100, you will have a 50% chance of hitting (each throw) on a DOT.
Doctors with excellent resources hit the 200 area for resistence, 250 with janta blood (4 units). If you want to hit more often, you need more potency.
The absorption rate on all enhances is weak, capping around 20%. This is wasted in experimentation. Doctors should focus on resistence and duration.
Now onto the very wrong part. The resistence isn't so bad, its the doctors ability to heal in area. With a cure poison pack (single target) from before this patch, if you had a 400 tick poison, and a 100 point cure, you'd need to put it on 4 times. But the areas heal all poisons or all diseases with no regard to power.
What this amounts to is you can make 100% range experimentation and get just as effective a product, one that will kill far too high a poison/disease in 1 shot. I tested this with both weapon and CM generated dots, of various effect and pot.
In summary:
CM's need High Potency
Doctors need high resistence
Doctors need Range on cures
Datto
Message Edited by Datto on 08-11-2004 03:26 PM
somerandomuser
Wed Aug 11, 2004 3:34 pm
#3
notes:
20 health C's
potency 205
vs innoculation rated at 205 (couldn't ask for a better example than that)
20 throws.. 10 sticks.. 10 bounces..
i feel the math is in line..
i feel the doc's buffs themselves are too strong..
having a 50/50 ratio on equal stats is fine..
but doc's buffs seem too strong at 1st glance..
then again.. i'm still a noob.. and don't have the best resources.. and still only 10 experimentation boxes..
20 health C's
potency 205
vs innoculation rated at 205 (couldn't ask for a better example than that)
20 throws.. 10 sticks.. 10 bounces..
i feel the math is in line..
i feel the doc's buffs themselves are too strong..
having a 50/50 ratio on equal stats is fine..
but doc's buffs seem too strong at 1st glance..
then again.. i'm still a noob.. and don't have the best resources.. and still only 10 experimentation boxes..
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