Combat Medic Archive
Thread: CM Crafting pointless now?
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GemmaGirl
Wed Aug 11, 2004 6:51 pm
#1
In 1 day I lost all my customers, also in 1 day all my poisons/disease were made useless due the potency.
At least there should be a CM component in cure poison/ cure disease /inoc & resist packs??????
If I want to make ranged / area stims I need doc components, but docs don't need any CM components.
Is there any chance the Devs can introduce point blank area mind stim for CM so I can enjoy CM crafting again?
SolSpur
Wed Aug 11, 2004 7:33 pm
#3
I know how you feel. I've been crafting meds back when swg went life. I have resource stacks over a year old. I've taken down 6 fully stocked vendors and closed my shops. Theres nothing left for me now. SWG is now just a pay monthly AIM.
DerHundDaddy
Wed Aug 11, 2004 8:14 pm
#4
Pahdbacca wrote:
Doc AoE cures require dispersal mechanisms
So how much should I charge for these A.DM units that make all my poison/disease packs worthless?
SolSpur
Wed Aug 11, 2004 8:20 pm
#5
So how much should I charge for these A.DM units that make all my poison/disease packs worthless?
Would you put a price on your profession. For all the credits in the world I would not a single dispersal mech.
Blackmoore
Wed Aug 11, 2004 8:21 pm
#6
How did the changes affect potency? My poisons/diseases that I have crafted have not changed have they? Crafting poisons/diseases should not be useless.
SolSpur
Wed Aug 11, 2004 8:25 pm
#7
How did the changes affect potency? My poisons/diseases that I have crafted have not changed have they? Crafting poisons/diseases should not be useless.
In order to stick a poison on an innoculated player, potency pretty much has to be maxed out. Even then with over 200 potency its 45 - 50% chance to stick. Maxing potency leaves very little for effectivness. The aoe cures are stronger then single cures, able to one shot cure anything that lands arounf 30m radious. A lvl aoe cures can negat C lvl poisons and diseases.
GemmaGirl
Thu Aug 12, 2004 3:31 am
#8
Ye, whoopee, they need dispersal mechanisms...
1. They could use rancor bile which is very cheap and readily available.
2. How long do you think a factory run of 1000 dm will last? A long time, because not only does each cure require only 1 dm (2 for area c), but also most cms have quit cmon the server, so area cure poison will only be used seldomly.
At least they could have a cm component for innocs, then i could make some money as innocs would be used a lot in pvp.
Menoetius
Thu Aug 12, 2004 9:08 am
#10
GemmaGirl wrote:
Ye, whoopee, they need dispersal mechanisms...
1. They could use rancor bile which is very cheap and readily available.
2. How long do you think a factory run of 1000 dm will last? A long time, because not only does each cure require only 1 dm (2 for area c), but also most cms have quit cmon the server, so area cure poison will only be used seldomly.
At least they could have a cm component for innocs, then i could make some money as innocs would be used a lot in pvp.
Rancor bile is readily available mostly 70 charge, 7 power, no ranged or area stats on them. Would you prefer a Area 12m with bile or Area 30m with ADM?
4 ADM for a Cure Area C, 3 ADM for a Cure Area B, not 1 or 2.
As for playersdropping CM yes many have, but are they true to the profession?
Since the part 9.3 I have recieved several tells and emails wondering when I am done my R&D on the new packs when I will have my new poisons/disease ready. I politely inform them after patch 9.4.
I look at these new Doctor packs as a challenge to the CM to improve there product.
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