Combat Medic Archive

Thread: Please make AREA Stims heal Mind also

GemmaGirl
Thu Aug 12, 2004 3:35 am
#1

I'm not going to quit cm, I love the profession too much.


Please make my job useful in pvp by making my AREA and Ranged stims heal mind also.


Or add a new pointblank area mind stim.



PWND - INACTIVE SPEEDCAPPED SWORDSMAN AND KRAYT HUNTER
GEMMA - INACTIVE EX PVPER
Menoetius
Thu Aug 12, 2004 8:00 am
#2






GemmaGirl wrote:

I'm not going to quit cm, I love the profession too much.


Please make my job useful in pvp by making my AREA and Ranged stims heal mind also.


Or add a new pointblank area mind stim.






hmmm, pointblank heals are a Doctors area. Perhaps on high end Stims, Ranged D/E and Stim E's. But area dunno maybe.


Though the devs could have done this and avoided the new AoE Cures and Resist packs. As all everyone ever did was complain about mind poison not action/health.

Message Edited by Menoetius on 08-12-2004 11:02 AM



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Pahdbacca
Thu Aug 12, 2004 9:01 am
#3






Menoetius wrote:






GemmaGirl wrote:

I'm not going to quit cm, I love the profession too much.


Please make my job useful in pvp by making my AREA and Ranged stims heal mind also.


Or add a new pointblank area mind stim.






hmmm, pointblank heals are a Doctors area. Perhaps on high end Stims, Ranged D/E and Stim E's. But area dunno maybe.


Though the devs could have done this and avoided the new AoE Cures and Resist packs. As all everyone ever did was complain about mind poison not action/health.

Message Edited by Menoetius on 08-12-2004 11:02 AM






I call BS. Devs screwed up. CMs had AoE, Docs never had it before this patch. If it is going to be the property of one profession only, it should be CMs....hands down. Otherwise CM should have just as much right to it as Docs (if not more).


There are such a thing as Ranged Es. I like my 1.2k power ranged Es. I like my 1k power area stim Cs. I dislike using a 1k area stim to heal 200 points on damage on 3 players with Doctor buffs, defense stacking and 85% comp armor. The problem isn't how much they can heal....it is that there is nothing to heal.




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Menoetius
Thu Aug 12, 2004 9:28 am
#4






Pahdbacca wrote:





Menoetius wrote:






GemmaGirl wrote:

I'm not going to quit cm, I love the profession too much.


Please make my job useful in pvp by making my AREA and Ranged stims heal mind also.


Or add a new pointblank area mind stim.






hmmm, pointblank heals are a Doctors area. Perhaps on high end Stims, Ranged D/E and Stim E's. But area dunno maybe.


Though the devs could have done this and avoided the new AoE Cures and Resist packs. As all everyone ever did was complain about mind poison not action/health.

Message Edited by Menoetius on 08-12-2004 11:02 AM






I call BS. Devs screwed up. CMs had AoE, Docs never had it before this patch. If it is going to be the property of one profession only, it should be CMs....hands down. Otherwise CM should have just as much right to it as Docs (if not more).


There are such a thing as Ranged Es. I like my 1.2k power ranged Es. I like my 1k power area stim Cs. I dislike using a 1k area stim to heal 200 points on damage on 3 players with Doctor buffs, defense stacking and 85% comp armor. The problem isn't how much they can heal....it is that there is nothing to heal.






Did the Devs screw upor was it was the repeated vocal minority of players, PvP'ers,that force them into this position? Could be either or both.


My original comment did state Ranged D/E. The uniqueness of the CM has always been ranged offensive/defensive meds. The genre of AoE is not solely the domain of the CM. I do concur given Doctor Buffs, defence stacking and 85% comp. armour that Ranged AoE healing is a waste.


I was only making a generalized statement, perhaps in the future I will be more specific about my commentary. Heal mind stims maybe something to look at, but it is hard to say if it will change anything in the long run.





Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
Numen
Thu Aug 12, 2004 9:52 am
#5






Pahdbacca wrote:





Menoetius wrote:






GemmaGirl wrote:

I'm not going to quit cm, I love the profession too much.


Please make my job useful in pvp by making my AREA and Ranged stims heal mind also.


Or add a new pointblank area mind stim.






hmmm, pointblank heals are a Doctors area. Perhaps on high end Stims, Ranged D/E and Stim E's. But area dunno maybe.


Though the devs could have done this and avoided the new AoE Cures and Resist packs. As all everyone ever did was complain about mind poison not action/health.

Message Edited by Menoetius on 08-12-2004 11:02 AM






I call BS. Devs screwed up. CMs had AoE, Docs never had it before this patch. If it is going to be the property of one profession only, it should be CMs....hands down. Otherwise CM should have just as much right to it as Docs (if not more).





CMs don't have poison or disease cures. Do you have a good reason why CM's should have gotten that ability? Neither was the best way, but it was either 1 or the other. I guess it could have been both though. Although I never saw any one suggest that.




Amandil Morier - Tempest - Master Chef
Pahdbacca
Thu Aug 12, 2004 11:03 am
#6



Menoetius- Sorry about that. Usually when I see stims I think healing and when I see DoTs I think poison/disease. Getting additional schematics to counter the initial strength of the new innocs/cures is a possibility I did not consider.


Numen - Sorry about being rather quiet about the fact that it would have been ok for both professions to share the AoE cures. True, CMs have no ability to cure anything but damage in their skill tree, but they take it as a slight when Docs get the AoE.


This is why the CMs get upset about losing something they think they should have to the doctors.






Doc abilities:


Heal damage for action and health (true, no new skill mods, but new schematics and more experimentation)

Heal 6 types of wounds

heal 4 types of states

cure poison

cure disease

cure fire

buff

rez

-new AoE DoT cures

-new DoT innoculations


CM abilities:


Heal health and action at range and area (which range for this has been reduced twice...when it never was beyond 64m)

Heal mind (not at range and causing progressiviely worse mind wounds after each use (not useable on self))

terrain negotiation

poisons

diseases


In addition to this, it takes 29 more skill points to master CM than doc. Unlike a Master Doctor, a master Combat Medic cannot master a melee combat profession.


If you do anything combat in SWG, who do you see first, a doctor or a CM?

If you get killed on the battlefield, who saves your butt, a Doc or a CM?

if you catch on fire on the battlefield, who saves your butt, a Doc or a CM?

If you are dizzy, blinded, stunned or intimidated and on the battlefield, who can cure that for you on the battlefield? A doc or a CM?

If you are poisoned or diseased on the battlefield is it the doc or the cm?


Granted, we can heal from moderate distances (used to be long)....but Docs are not slouches at healing that damage either. The only thing we can do on the battlefield is heal mind, causing us wounds.


Our abilities to poison and disease in PvP are reduced now due to area cures and innoculation. And who gets both of these abilities? Doctors.


I don't blame the doctors for getting all of their abilities. Pip has spent half his SWG lifetime as a Doc and enjoyed every minute of it. But if CMs are not to get anything new, especially any type of healing ability you would see in combat....it hurts to see our abilities reduced by something given to the doctors.


I'm sorry Lando, but that's a nasty flamethrower you got hit with. I can't help you, cuz I'm a combat medic. You need a doctor.

It doesn't help that we spend time tring to work with the devs with range and LOS issues concerning OUR abilities instead of trying to push for a more support role for CMs.


Sorry about the rant, I have to get it off my chest every 90 days or so.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
JCatano
Thu Aug 12, 2004 11:50 am
#7






GemmaGirl wrote:

I'm not going to quit cm, I love the profession too much.


Please make my job useful in pvp by making my AREA and Ranged stims heal mind also.


Or add a new pointblank area mind stim.




Two CMs could simply spam the stims and nobody would ever die. (This is assuming a CM couldn't healhis/her own mind with the stim)

Menoetius
Thu Aug 12, 2004 2:12 pm
#8

Master Medic is required, for both the Doctor and CM, in whichtheygain many abilities from this profession as a basis to build from.


Honestly where is the CM Firebomb skill and the schematics to go with it, huh???


What abilities to area blind, dizzy and intimidate??



Menoetius / Eryn (12 pt MD/MCM)
Doctor and Combat Medic Supplies
Vendors: 3560 x -5460 - New Hope, Lok (Lowca)
mikedealer
Fri Aug 13, 2004 12:24 am
#9

Guys Guys Guys... its REALLY SIMPLE the reason why stims cannot heal mind and this has always been the case.


I Myself, am a master doctor/master combat medic/marksmen 4004.


If i could heal my own mind in combat, i would be an unstoppable killing machine and healing machine. Think about it for a second. if i could heal my own mind, i could spam rifle shots, i could spam heals and poisons and prevent myself from being killed in combat. it would make this combo unstoppable. thats why stims do not heal mind. Its the one weakness that we must all come to accept at least for the moment. and until they figure out a workaround on this, there will not be a change to stims or whatever.



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Gnuut
Fri Aug 13, 2004 12:24 am
#10




JCatano wrote: Two CMs could simply spam the stims and nobody would ever die. (This is assuming a CM couldn't healhis/her own mind with the stim)



As opposed to one Doctor spamming AE cures and no one ever getting poisoned or diseased?







Grau'din
Elder Combat Medic
Magnumus Mysterium MYST
I am not a support class.
I am a chemical warfare expert.
I am a bio-warrior.
I am a zerg-stopper.
I am a Master CM. Run for your life....

vortexala
Fri Aug 13, 2004 12:36 am
#11



mikedealer wrote:
Guys Guys Guys... its REALLY SIMPLE the reason why stims cannot heal mind and this has always been the case.
I Myself, am a master doctor/master combat medic/marksmen 4004.
If i could heal my own mind in combat, i would be an unstoppable killing machine and healing machine. Think about it for a second. if i could heal my own mind, i could spam rifle shots, i could spam heals and poisons and prevent myself from being killed in combat. it would make this combo unstoppable. thats why stims do not heal mind. Its the one weakness that we must all come to accept at least for the moment. and until they figure out a workaround on this, there will not be a change to stims or whatever.





Actually, that was just part of the reason. The other was that it allowed extremely fast leveling through the medical professions.

Mind healing in stims probably won't be dealt with until the HAM Revamp gets in...



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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