Combat Medic Archive
Thread: Some crafting questions
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tizzle
Wed Nov 03, 2004 3:53 pm
#1
How do you guys find out which quality is the best for a particular resource when crafting an item? Say i want to make a Mind Poison C. I scroll down and find i need some .....
non-ferrous metal
fungi
liquid petro-fuel
dispersal mechanism
resilience compound
infection amplifier
Experimental Charges:
Charges
Overall Quality:66%
Potential Energy:33%
Effective Range
Decay Resistance:33%
Overall Quality:66%
Experimental Ease of Use:
Potency
Overall Quality:66%
Potential Energy:33%
Skill Required
Overall Quality:66%
Potential Energy:33%
Experimental Effectiveness:
Duration
Decay Resistance:60%
Overall Quality:40%
Power
Overall Quality:66%
Potential Energy:33%
How do you know that the Non-Ferrous metal needs to be OQ/CD (for example)? And what is the difference in the three sub-titles here... Experimental Charges, Experimental Ease of Use, Experimental Ease of Use? Or perhaps someone knows an advanced crafting help post. Thanks.
PsionicHawk
Wed Nov 03, 2004 5:35 pm
#2
How do you know that the Non-Ferrous metal needs to be OQ/CD (for example)?
Non-Organics don't contain Potencial Energy. Since CM schematics use OQ/PE/DR/CD those are the stats you look for. DR isn't really *that* important when making the final combination so the two big onesto look for onNon-ferrous metal are OQ and CD.
And what is the difference in the three sub-titles here... Experimental Charges, Experimental Ease of Use, Experimental Ease of Use? Or perhaps someone knows an advanced crafting help post. Thanks.
There are three lines you can put points into when crafting CM final products.
Putting a point into Expiramental Charges increases the number of charges per pack as well as increases the overall range of the pack. Putting a point into Expirmental Ease of Use increase the potency and decreases the skill required. Putting a point into Expiramental Effectiveness increase the effectiveness and duration.
Kadgarth
Wed Nov 03, 2004 7:26 pm
#3
PsionicHawk wrote:
How do you know that the Non-Ferrous metal needs to be OQ/CD (for example)?
Non-Organics don't contain Potencial Energy. Since CM schematics use OQ/PE/DR/CD those are the stats you look for. DR isn't really *that* important when making the final combination so the two big onesto look for onNon-ferrous metal are OQ and CD.
And what is the difference in the three sub-titles here... Experimental Charges, Experimental Ease of Use, Experimental Ease of Use? Or perhaps someone knows an advanced crafting help post. Thanks.
There are three lines you can put points into when crafting CM final products.
Putting a point into Expiramental Charges increases the number of charges per pack as well as increases the overall range of the pack. Putting a point into Expirmental Ease of Use increase the potency and decreases the skill required. Putting a point into Expiramental Effectiveness increase the effectiveness and duration.
Nice reply
vortexala
Wed Nov 03, 2004 7:34 pm
#4
Kadgarth wrote:
PsionicHawk wrote:
How do you know that the Non-Ferrous metal needs to be OQ/CD (for example)?
Non-Organics don't contain Potencial Energy. Since CM schematics use OQ/PE/DR/CD those are the stats you look for. DR isn't really *that* important when making the final combination so the two big onesto look for onNon-ferrous metal are OQ and CD.
And what is the difference in the three sub-titles here... Experimental Charges, Experimental Ease of Use, Experimental Ease of Use? Or perhaps someone knows an advanced crafting help post. Thanks.
There are three lines you can put points into when crafting CM final products.
Putting a point into Expiramental Charges increases the number of charges per pack as well as increases the overall range of the pack. Putting a point into Expirmental Ease of Use increase the potency and decreases the skill required. Putting a point into Expiramental Effectiveness increase the effectiveness and duration.
Nice reply
Aren't ya glad i picked him for the CU? 
vortexala
Wed Nov 03, 2004 8:06 pm
#6
Dunno. If we get a chance at adding some folks, i'll be sure to keep you in mind 
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