Combat Medic Archive

Thread: Some crafting questions

tizzle
Wed Nov 03, 2004 3:53 pm
#1

How do you guys find out which quality is the best for a particular resource when crafting an item? Say i want to make a Mind Poison C. I scroll down and find i need some .....


non-ferrous metal

fungi

liquid petro-fuel

dispersal mechanism

resilience compound

infection amplifier



Experimental Charges:

Charges

Overall Quality:66%

Potential Energy:33%


Effective Range

Decay Resistance:33%

Overall Quality:66%


Experimental Ease of Use:


Potency

Overall Quality:66%

Potential Energy:33%


Skill Required

Overall Quality:66%

Potential Energy:33%



Experimental Effectiveness:

Duration

Decay Resistance:60%

Overall Quality:40%


Power

Overall Quality:66%

Potential Energy:33%


How do you know that the Non-Ferrous metal needs to be OQ/CD (for example)? And what is the difference in the three sub-titles here... Experimental Charges, Experimental Ease of Use, Experimental Ease of Use? Or perhaps someone knows an advanced crafting help post. Thanks.
PsionicHawk
Wed Nov 03, 2004 5:35 pm
#2





How do you know that the Non-Ferrous metal needs to be OQ/CD (for example)?




Non-Organics don't contain Potencial Energy. Since CM schematics use OQ/PE/DR/CD those are the stats you look for. DR isn't really *that* important when making the final combination so the two big onesto look for onNon-ferrous metal are OQ and CD.





And what is the difference in the three sub-titles here... Experimental Charges, Experimental Ease of Use, Experimental Ease of Use? Or perhaps someone knows an advanced crafting help post. Thanks.




There are three lines you can put points into when crafting CM final products.


Putting a point into Expiramental Charges increases the number of charges per pack as well as increases the overall range of the pack. Putting a point into Expirmental Ease of Use increase the potency and decreases the skill required. Putting a point into Expiramental Effectiveness increase the effectiveness and duration.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Kadgarth
Wed Nov 03, 2004 7:26 pm
#3






PsionicHawk wrote:





How do you know that the Non-Ferrous metal needs to be OQ/CD (for example)?




Non-Organics don't contain Potencial Energy. Since CM schematics use OQ/PE/DR/CD those are the stats you look for. DR isn't really *that* important when making the final combination so the two big onesto look for onNon-ferrous metal are OQ and CD.





And what is the difference in the three sub-titles here... Experimental Charges, Experimental Ease of Use, Experimental Ease of Use? Or perhaps someone knows an advanced crafting help post. Thanks.




There are three lines you can put points into when crafting CM final products.


Putting a point into Expiramental Charges increases the number of charges per pack as well as increases the overall range of the pack. Putting a point into Expirmental Ease of Use increase the potency and decreases the skill required. Putting a point into Expiramental Effectiveness increase the effectiveness and duration.






Nice reply



Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
vortexala
Wed Nov 03, 2004 7:34 pm
#4






Kadgarth wrote:





PsionicHawk wrote:





How do you know that the Non-Ferrous metal needs to be OQ/CD (for example)?




Non-Organics don't contain Potencial Energy. Since CM schematics use OQ/PE/DR/CD those are the stats you look for. DR isn't really *that* important when making the final combination so the two big onesto look for onNon-ferrous metal are OQ and CD.





And what is the difference in the three sub-titles here... Experimental Charges, Experimental Ease of Use, Experimental Ease of Use? Or perhaps someone knows an advanced crafting help post. Thanks.




There are three lines you can put points into when crafting CM final products.


Putting a point into Expiramental Charges increases the number of charges per pack as well as increases the overall range of the pack. Putting a point into Expirmental Ease of Use increase the potency and decreases the skill required. Putting a point into Expiramental Effectiveness increase the effectiveness and duration.






Nice reply





Aren't ya glad i picked him for the CU?



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Kadgarth
Wed Nov 03, 2004 7:43 pm
#5

Hehe, yup


Who's next in line?



Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
Master Musician/Master Dancer Buff Bot - Ahazi
Anul Roat
Master Combat Medic(Aspiring)/Master Artisan - Test Center
*Jedi Knight*
vortexala
Wed Nov 03, 2004 8:06 pm
#6

Dunno. If we get a chance at adding some folks, i'll be sure to keep you in mind



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
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