Combat Medic Archive

Thread: CM 2004 any good?

AnmeldungStinkt
Tue Nov 02, 2004 7:09 pm
#1

Heya,


i dont know much about CM, so i'll just ask the experts. Would CM 2004 be any good? The 0040 isnt important at all since i am playing on a well populated server and will have others to craft stuff for me.

Concering is the missing 0400, does the treatment speed have much of an influence? Would the usuage of my common weapon be delayed by using CM skills until i can use the CM skill again?

Last but not least the 2000. I know it influnces the power of healing/poison/disease, and i would be able to throw diseases, so i just assumed that that tier would be the second important of all.


I read through the FAQbut could not find much information about the 0400 tree. My template wont allow me to use more than 23 skill points in combat medic.


So what are you suggestions?
Kadgarth
Tue Nov 02, 2004 7:32 pm
#2

2004 would work, but your poisons would only be about 1.4 times the effectiveness as opposed to the 2 times you have at master. (I.E. a 350 Eff poison that would normally tick for 700 would tick for 490)


0400 isn't extremely necessary, all it gives is /mindheal



Kadgarth
Master Doctor/Master TKA - Wanderhome
Omass Ibe
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Master Combat Medic(Aspiring)/Master Artisan - Test Center
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ShadowCM
Tue Nov 02, 2004 8:51 pm
#3


Im also a CM 2004, though I'm dropping it soon. Its decent, provided you have the use of any type of poison with less than 76 meduse and you can throw it quite far...it worked for me. Right now I'm a CM 1004, Doc 4441, Marksman 0404, and Brawler 4000. Just to note, CM is only good if you're either master, you're in a big group, or you're buffed and you have a combat elite mastery.



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Logray
Fri Nov 05, 2004 6:18 am
#4

Well, the CM 2004 has seen a lot of improvements over the CM 1978. I guess a quarter century does that though.



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