Combat Medic Archive

Thread: A concerned Combat Medic starts a discussion thread: read here!

Brainplay
Sat Oct 30, 2004 4:43 pm
#1






eapers wrote:

Don'tcha just love that poison/stim/disease throw animation? I sure do. Them water ballons have given my toon very relaxed back musciles, a limber right arm, and an overdeveloped left arm (from holding my gun back while I toss. I'm a little concerned, I have to use my T21 as a walking stick while throwing poison now).


Anyway, anyone else notice the pre-combat U/R/B in the air? I have. The pistoleer forum is a-buzz with activity over the dual weilding concept. Reading this got me all excited, so I decided to tip a few to relax.Then, whilesitting at my keyboard in a drunken haze, I had a revelation: Dual wielding was mentioned then removed from the equation. Pistoleers and just grasping straws now hoping they get something like that anytime soon as well as fencers although with the coding needed it probably wont hit till their profession revamp....in like 9months to a year from now. Anyway with the combat revamp in full force they might not need to dual wield when its completed.


"ONOES!" I thought, "How will Pistoleer/Combat Medics dual weild AND throw poison?" How do we avoid friendly fire? How can a martial artist take down creatures who would normally eat him in under a second? How can ranged weapons do so little damage compared to melee weapons? How do you cure a disease in under a second without ever having to diagnose the patient (is it smallpox or the clamydia)? How can we fire our weapons over and over without ever having to reload?


It just didn't sit right with me. I hated the idea that one combination of classes just wouldn't work anymore! I jumped into action like a cheetah on a trampoline, furiously coming up with ideas. Here they are:



  1. Cyborg arms! Allow combat medics to go on a special quest to uncover special loot that will allow them to go to their local droid engineer and have a third or even fourth arm emplanted onto their person. Ok you're going for realism I can see. Of course if we really had realism then melee people would be scared sensless of ranged people. Thats not the case.

  2. /pistolboomerang! A unique Pistoleer/Combat Medic move, this would allow a combat medic to toss a pistol (or two!) at their opponent, throwing poisons galore while the pistols strike the opponent, causing serious nosebleed. Has a damage modifier of 3.0X. You throw away your weapon? Sorry bud but unless you have to go pick it back up while leaving you completely defensless you'll have people screaming nerf. That and I'd rather shoot someone than than throw a weapon at them.

  3. Dancer/Musician/**Combat Medic** Droids! I love dancing jawa. I love the foam effect. But I feel these droids would be of great use to combat medics who often have their hands full. As shown in Star Wars: Return of the Jedi, a droid can shoot a small item 64m with ease! Take away our main abilities and give them to a droid? I can hear the nerf screams already. Stim dispensing droids are pretty much worthless for a reason as it would completely take away from the medic profession. No dice there.

  4. Oral Combat Medicine (Not what you think. You sicken me.)! A Combat Medic can take a series of quests from the combat medic to allow him to have poison packs implanted into his mouth, allowing a close range breath attack. Implants must be refilled once a day. Must be removed before eating. Why have a breath attack when I can throw a poison at point blank range?

Thats all I could think of, but feel free to suggest ideas and I will add them to the list. Don't delay, /sign today!





I know you're shooting for realism here but what we really need to be focusing on is having a better defined role. Pulling the pin and tossing a real grenade takes both arms too but we let it slide in this game anyway (if you tried to pull it with your teeth they would shatter).






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

eapers
Sun Oct 31, 2004 12:04 am
#2

Don'tcha just love that poison/stim/disease throw animation? I sure do. Them water ballons have given my toon very relaxed back musciles, a limber right arm, and an overdeveloped left arm (from holding my gun back while I toss. I'm a little concerned, I have to use my T21 as a walking stick while throwing poison now).


Anyway, anyone else notice the pre-combat U/R/B in the air? I have. The pistoleer forum is a-buzz with activity over the dual weilding concept. Reading this got me all excited, so I decided to tip a few to relax.Then, whilesitting at my keyboard in a drunken haze, I had a revelation:


"ONOES!" I thought, "How will Pistoleer/Combat Medics dual weild AND throw poison?"


It just didn't sit right with me. I hated the idea that one combination of classes just wouldn't work anymore! I jumped into action like a cheetah on a trampoline, furiously coming up with ideas. Here they are:



  1. Cyborg arms! Allow combat medics to go on a special quest to uncover special loot that will allow them to go to their local droid engineer and have a third or even fourth arm emplanted onto their person.

  2. /pistolboomerang! A unique Pistoleer/Combat Medic move, this would allow a combat medic to toss a pistol (or two!) at their opponent, throwing poisons galore while the pistols strike the opponent, causing serious nosebleed. Has a damage modifier of 3.0X.

  3. Dancer/Musician/**Combat Medic** Droids! I love dancing jawa. I love the foam effect. But I feel these droids would be of great use to combat medics who often have their hands full. As shown in Star Wars: Return of the Jedi, a droid can shoot a small item 64m with ease!

  4. Oral Combat Medicine (Not what you think. You sicken me.)! A Combat Medic can take a series of quests from the combat medic to allow him to have poison packs implanted into his mouth, allowing a close range breath attack. Implants must be refilled once a day. Must be removed before eating.

Thats all I could think of, but feel free to suggest ideas and I will add them to the list. Don't delay, /sign today!







JOHNNY-JONES JACKSON

AFK
Phonelesscord
Sun Oct 31, 2004 12:52 pm
#3

Or make the animation put the gun in his left hand with the other and throw with the right.....


Its not hard.



WSacbut TromboniumW



`Monk of the Sarlaac`


R.I.P. SWG-April 26th, 2005


PoopDoc
Sun Oct 31, 2004 12:57 pm
#4

just remove the throw animation to being able to do it while running if you hate it so much. i think its fair though id rather us keep this and keep the str. of our poisens/diseases we have rather than nerf them and allow us to run like cowards



Igero
"Guns dont kill people, DoTs do"
ZanthosBlastshield
Wed Nov 03, 2004 1:16 am
#5

1) I'm drinking reading your post

2) I'm a CM

3) I like killing DJK


At least we have 2 things in common.



- Zanthos

"And I looked, and behold a pale Spat: and his name that sat on him was Zanthos, and HELL followed with him. And power was given unto the Burninators over the fourth part of the galaxy, to kill with Burnination, and with hunger, and with death, and DLTDHYITAOTWO."
Osskyd
Fri Nov 05, 2004 12:36 pm
#6






Phonelesscord wrote:

Or make the animation put the gun in his left hand with the other and throw with the right.....


Its not hard.






what if you throw left handed?
Are we discriminating against lefties now?



--------------
Who cares about the ozone layer?...
....thanks to CFC's I can write my name..........IN CHEESE!!!!
eapers
Sun Nov 07, 2004 8:31 pm
#7


sat·ire
n.



    1. A literary work in which human vice or folly is attacked through irony, derision, or wit.

    2. The branch of literature constituting such works. See Synonyms at caricature.

  1. Irony, sarcasm, or caustic wit used to attack or expose folly, vice, or stupidity.






JOHNNY-JONES JACKSON

AFK
Marshalus
Sun Nov 07, 2004 8:59 pm
#8

Sarcasm is sometimes lost on the Interweb.



-----------------------------------------
Warrent Officer II Nokira Marshalus, MCM

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