Combat Medic Archive
Thread: CU effects
Kashima wrote:
ok my main concern is people have said we are possibly getting deffensive mods, which is a great idea i think.... combat meaning combat generally, we are never fully equiped i believe. Anyway, one of the main points of the CU is no more deffence stacking, you have to have out the weapon that you're going to be using the mods of, so if someone has out a stun baton will the mods from combat medic stack?
If the CU is really going in that direction, then I would definetly say no...
As then there will be someway we will have to hold our poisons instead of having a weapon equipped to get the mods for CM, as it would only be fair, and that is what the CU is aiming for, balance.
Kashima wrote:
then combat medic is dead... or will only be a template with doctor also. if we have to hold a poison in our hand to get the mods from it, and they do nothing else to help us, then there is no way for us to survive without 130 deff against everything at master, then there's enough time to throw and feign death maybe.
vortexala wrote:
You're assuming things such as defense remain as they currently are... it's all getting changed, that's what the CU is all about.
Unfortunately this is the common result of someone leaking partial info about the CU to friends and such. They still dont get that this is a full REVAMP of the system. From HAM to specials to weapons to death. Its all changing for the better. Alot of people are going to spend a good amount of time relearning how to fight effectively.
p.s.- Could you post the ingame name and server of the people you heard this from. Seeing how the documents and any CORRECT info this person may or may not have posted are under NDA, we'd like to see them properly BANNED. Being in the alpha is a priviledge and breaking the rules to show off to your friends is stupid kiddy crap.