Combat Medic Archive

Thread: CM Crafting Question.

Jausin
Thu Feb 17, 2005 5:30 pm
#1

Ok. So I bought a 15 effectiveness crafting kit. Spent a little cash on a 43.72 effectivness station. Spent a buttload on some REALLY nice resources. Click... click... click.... um... experimentation?? WTH?? Hrm... so I ask a guildie. He explains how to add points, and see the results, and make schematics, and so on, which is fine and dandy, but as for where to put the experimentation points, I'm at a loss.

So that's the question. Where would my 12 experimentation points be best put when crafting poisons and diseases? I know there are 3 different sub components to be made, so where do YOU crafters put yours?

Thanks for the input



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-- Lorithan MCM // MRifles - Send me a tell for all your poisons and diseases!
-- Gwynn MSmuggler // MMerchant - Let me know if you need slices, spices, or faction!
-- Gabbie MDancer // MMusician - Come rest at Jausin's after a long battle!
-- XXXXX - Don't lemme catch ya with a lightsaber.... Muahahahah!!
Obata
Thu Feb 17, 2005 5:54 pm
#2

CM crafting is unlike most other crafting in that there is no "best" way to experiment. It all depends on how the finished product is going to be used. Of the three CM components, two have multiple lines for experimentation. On resilience compounds, most CMs go for max potency and put whatever is left into duration.Dispersal mechanisms aren't quite as simple. I make different ones for different products. There is no reason to use DMs with a high AOE value in single poisons, so I make some with more charges and/or range to use in singles. Basically, you have to know what you're looking for in your finished packs. For PVP, it pays to make high potency packs that can get past resist buffs. For PVE, potency is far less important, so you can focus on effectiveness more. My best advise is to start making some packs, and see what works for you.


In case you haven't figured out yetwhat lines effect what stats on the finished packs, here's a rundown of what happens when you experiment on each line:


Chargeslineincreases number of uses and the range


Ease of Use line decreases the CM use skill and increases the potency


Effectiveness line increases the effectiveness, duration and (if applicable) the area of effect



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Brainplay
Thu Feb 17, 2005 6:08 pm
#3

Subcomponents:


AIA: no brainer, and one liner

ARC: for PvP you want to experiment up the potency. Ticking for 6 minutes isn't going to help if its bouncing off resists. For PvE you want duration for those high content heavy armored npc's that take time to kill.

ADM: This one is up to your preference. Do you want to throw further or have it spread over an are more. Personally I perfer further range. Also take in mind that if you make these for you doctors that only the area matters.



So now you have to decide if you want to make a poison that all effectiveness and rely solely on the base combine potency. Or do you want to make a poison that will cut through resists fairly easily. Its a tough choice and having both available is always a good thing. You could make one with extreme 64m range depending on your play style.


Remember that situational PvP where you just happen to run into each other your opponent usually doesn't have any resists. But in things like base defense or raid the opposition will more that like at some point get prepared and that will include resists.


*notes: I've found that alot of the times, once a resist has been broken it is ALOT easier for other poisons to be applied. I'm playing around with a stategy of breaking through with a high potency pack then applying the same C with a high effectiveness instead. Still trying to confirm this.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

digitalkris
Sat Feb 19, 2005 6:28 am
#4

Awesome thread, really helped me understand the crafting aspect better.

Oewak IGN



Ygees Igeat
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A-wing "Asp"
Rebel Ace Pilot

Tifo Smuggler's Alliance Ace Pilot
Oewak Ryte Eclipse Imp Ace Pilot, Storm Squadron RIP
aMeRiKa
Sat Feb 19, 2005 12:11 pm
#5

Brain, I have been crafting for CM for a long time, and Im almost ashamed to say it, but I think I learned 3 different ideas from this post. Thank you sir.



aMeRiKa
FOUNDATION STONE



Brainplay
Sat Feb 19, 2005 5:26 pm
#6






aMeRiKa wrote:

Brain, I have been crafting for CM for a long time, and Im almost ashamed to say it, but I think I learned 3 different ideas from this post. Thank you sir.







/blush


I just enjoy being a CM more than any other profession right now. Hard work in truly mastering this profession really pays off.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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