Combat Medic Archive
Thread: quick question help a nub veteran out
LeviticusD wrote:
There are two main uses for paralyze. The first is to take advantage of the CM debuffs which is a huge part of our arsenal. They don't cause any damage (just slow regen rates and movement/action speeds) so the paralyze won't break while being applied. This gives us an advantage at the start. Slow them down, kill off theri regens, and then start the fight.
The second use is either for escape or heal. Sometimes you just need a second to heal yourself up in a battle and you don't want to give your opponent the same option...just paralyze him! This also gives you a heard start if you are going to turn tail and run! (note: for some reason Jedi can still heal themselves while paralyzed. /shrug).
I guess a third use is sometimes you have two MOBs aggro you at once. /paralyze one and attack the other. (Comes in handy against Necrosis's bodyguards if you are in a small group).
Though it sometimes sounds useless, the paralyze is a great tool for a fighter to have.
couldnt say better
LeviticusD wrote:
Damage applied by anyone will break the /paralyze effect. Whether it be you, a pet, a different player,a NPC, or a DOT tick, it will break when damage occurs.
I'm not a CM, I'm TKM/MD, but I've been recently considering switching to TKM/CM. So tell me, what exactly is the use of paralyze if they're freed everytime damage occurs?
There are two main uses for paralyze. The first is to take advantage of the CM debuffs which is a huge part of our arsenal. They don't cause any damage (just slow regen rates and movement/action speeds) so the paralyze won't break while being applied. This gives us an advantage at the start. Slow them down, kill off theri regens, and then start the fight.
The second use is either for escape or heal. Sometimes you just need a second to heal yourself up in a battle and you don't want to give your opponent the same option...just paralyze him! This also gives you a heard start if you are going to turn tail and run! (note: for some reason Jedi can still heal themselves while paralyzed. /shrug).
I guess a third use is sometimes you have two MOBs aggro you at once. /paralyze one and attack the other. (Comes in handy against Necrosis's bodyguards if you are in a small group).
Though it sometimes sounds useless, the paralyze is a great tool for a fighter to have.
LeviticusD wrote:
There are two main uses for paralyze. The first is to take advantage of the CM debuffs which is a huge part of our arsenal. They don't cause any damage (just slow regen rates and movement/action speeds) so the paralyze won't break while being applied. This gives us an advantage at the start. Slow them down, kill off theri regens, and then start the fight.
The second use is either for escape or heal. Sometimes you just need a second to heal yourself up in a battle and you don't want to give your opponent the same option...just paralyze him! This also gives you a heard start if you are going to turn tail and run! (note: for some reason Jedi can still heal themselves while paralyzed. /shrug).
I guess a third use is sometimes you have two MOBs aggro you at once. /paralyze one and attack the other. (Comes in handy against Necrosis's bodyguards if you are in a small group).
Though it sometimes sounds useless, the paralyze is a great tool for a fighter to have.
couldnt say better