Combat Medic Archive
Thread: Docs better than Combat Medics at ranged healing?
MataHairy wrote:
Do we really think an 0000 Medic, with 15 skill points and zero time invested,should be able to heal for 1300+ using HE clothes and a droid? Or that a 0200 Medic with decent Bacta Toss enhancers, +25 clothes, and a droid should be able to heal for 1600+?
No, they shouldn't because that leads us back to the days of "Novice Medic is all you need", where each and every combat template had Novice Medic and nobody bothered to take more Medic unless he was going for Doc or CM.
Enhancers andDroids have to be percentage based. Clothes directly modifythe ability score, so going percentage here is not an option...the problem here is the "diminishing returns" system where going from Healing 5 to Healing 10 does much, much more than going from 100 to 105.
Message Edited by Diew on 07-08-2005 02:59 AM
BadgerSmaker wrote:
Have you seen what an MCM with 4/4/4/0Medic can do with BE clothing and a medical droid?
BadgerSmaker wrote:
I did a 1.9k Bacta Shot last night.![]()
Do we really think an 0000 Medic, with 15 skill points and zero time invested,should be able to heal for 1300+ using HE clothes and a droid? Or that a 0200 Medic with decent Bacta Toss enhancers, +25 clothes, and a droid should be able to heal for 1600+?
They can currently...think about that.
MataHairy wrote:
Do we really think an 0000 Medic, with 15 skill points and zero time invested,should be able to heal for 1300+ using HE clothes and a droid? Or that a 0200 Medic with decent Bacta Toss enhancers, +25 clothes, and a droid should be able to heal for 1600+?
No, they shouldn't because that leads us back to the days of "Novice Medic is all you need", where each and every combat template had Novice Medic and nobody bothered to take more Medic unless he was going for Doc or CM.
Enhancers andDroids have to be percentage based. Clothes directly modifythe ability score, so going percentage here is not an option...the problem here is the "diminishing returns" system where going from Healing 5 to Healing 10 does much, much more than going from 100 to 105.
NikkiT wrote:
BadgerSmaker wrote:
I did a 1.9k Bacta Shot last night.![]()
Awesome. I fear a nerf coming. If not for aggro generation, with that level of heals one CM or Doc can keep a group alive easily if he doesn't mess up the timing. (Note to self: force guild to try Necrosis again)
Regarding Necrosis, the trip to Necro should be easy, only agro a couple bugs at a time. Once you get into the chamber however, find the TIE Fighter wing on the right-hand side of the cave, about 2/3 of the way up the hill. Have your rez artist park themselves there, with drag hotkeyed. It is very important that the rez artist does NOT fight. Everyone else in the group should fight, try taking the NK-3 bodyguards out first. If anyone dies, the rez artist carefully comes out and drags them to the safe (TIE Wing) spot, and performs the rez. If they clone, they get kicked out of the room. Once you're fighting Necrosis, try to keep the fight up toward the top, with the rez artist only coming out to drag dead troops down the hill, for a quick rez.
Set the loot to lottery, and don't snivel if the rez artist gets some of the loot, even if they didn't fire a shot. We (yes, I'm the one who stands back at the TIE wing) keep out of the fight to keep you in the fight.
I believe (someone confirm if possible) that any dead bodies INSIDE the chamber will get the badge. I know people who accidentally clone and leave the chamber will NOT get the badge, or lotto chance at the loot.
My guild on Ahazi does 6-8 Necro runs a weekend, never once have we failed.