Combat Medic Archive
Thread: Experimentation explanation
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Mierin123
Fri Jun 18, 2004 3:30 pm
#1
I looked thru the facts but haven't seen exactly what I am looking for. When experimenting on poisons/diseases what stat does each of the exp stats effect? My understanding is charges increases number of charges available, effectiveness effects damage, and ease of use decreases the med use requirement. How do you change potency? Is this attached to ease of use? If someone can explain this it would be great. Also in effect to stims would be cool too. Thanks
jfang
Fri Jun 18, 2004 3:39 pm
#2
If you look at the schematic, it tells you which each stat is categorized under. I believe charges affect charges and range, ease of use affects CM use and potency, and effectiveness affects effectiveness, area of effect, and duration.
jkray8472
Fri Jun 18, 2004 3:52 pm
#3
Jfang is correct. Each experimentation pool affects at least 2 stats. And he had them correct. 
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