Combat Medic Archive
Thread: Accuracy changes, affecting potency?
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jfang
Thu Jun 24, 2004 8:55 am
#1
They are making changes to the accuracy and dodge system:
In reading TH's response, this sounds very much like the current problem with potency, and poison resisting. "Conversely, the attacker through this same method could get into a state where the Minimum attack roll was higher than the Maximum defense roll, making it so they never missed."
I can very much see the same system being used for poisons and resists. In other words, +100 potency made it so the defender roll always too low and are poisoned.
Texxie, have you heard any information if these changes were going to affect how poisons and potency worked (so hopefully poisons could reasonably be resisted by people)?
And please don't degenerate this into "yet another nerf thread". 
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