Combat Medic Archive

Thread: Advanced Dispersal Mech. vs. Venom or Bile

Vizor72
Sun Jul 18, 2004 4:32 am
#1

Been lookin in the forum and can't seem to find a post. What's the average power on experimented Adv. Disp. Mechs based on excellent resources.


Wondering what is good bile and what is not and if I should simply trash the bile I have now if I can get better by crafting the schem instead.


Thanks



IVAX
ShipWorks
-
Tatooine, Bestine -1419 -4508

Quemine
Sun Jul 18, 2004 7:09 am
#2

The best Adv Dispersal Mechanism I've madehad 26 charges 21 range and 10 area. The only real use for rancor biles I see is making PvE poisons with loads of charges. Since you hardly have any range or area effect on poison crafted with them..



Quemine Aweron / Caeron Auger
NWW Ranger
Medical Resources, Components, Supplies, Food & Drinks Vendor
Vesania, Corellia, 4639 -6000
Vizor72
Sun Jul 18, 2004 8:06 am
#3

So I would think the spider venom would be still used for pvp? My guildies have this for me but I have yet to pick it up since I am waiting for good class 1 radioactive.


Thanks for the help..



IVAX
ShipWorks
-
Tatooine, Bestine -1419 -4508

Pahdbacca
Sun Jul 18, 2004 2:07 pm
#4

Below are the stats of the best I can make on Flurry.....stats are DR/OQ


Advanced infection amplifiers:


eleton gas 274/922.......................titanium aluminum 46/995

experiment points used: 3,3,2

End result: 58 power

of special note: Could only use 8 experimentation points....12 points of crafting may not help here

Advanced resiliency compound


tolium gas 709/946......................class 1 radio 445/767 (sorry, only 3 spawns of this on Flurry ever....and the last was 95OQ)

experiment points used: 3,3,1 on potency, then 3 on duration

End result: 72 potency, 72 duration

of special note: 12 experimentation points would help here, but would not improve range or damage

Advanced dispersal mechanism


Class 2 liquid 581/985......................Yavin fiber872/962

experiment points used: 4,4,1 on range, then1 on area

End result: 27 charges, 22 range, 9 area

of special note: 10 points could have been put into range, but the range and charges capped at 27/22 after 9 points....I tried this schematic 5 times. On the sixth time I put 9 into charges and 1 into area. 12 experimentation points would help here, but probably would not improve range




Base stats for rancor bile are 5 or 7 power and 70 charges and used in place of the disp mech. The base power for the low level venom is 90 power and used in place of an infection amplifier. Stats for these loot drops do get higher, however.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Frackk
Sun Jul 18, 2004 2:51 pm
#5

I did get some bile that was 11/172 though. Excellent for hunting with.



Sskaar D'Ai ~ MASTER Combat Medic, Creature Handler
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