Combat Medic Archive

Thread: Why are my Poisons/Diseases only going 49m ??

Ariven
Mon Jul 21, 2003 8:17 am
#1


SolSpur wrote:
I thought packs were suppose to have a hard cap of 64m range?
Originaly the base range on poison packs were caped at 48 meters. This allowed exceptional crafters to throw 96 meters as master cms were given a 2x range modifier. Apparently the devs were either unaware of the limits of their system or underestimated dedicated crafters. Calling cms range a bug was just to shift the blame to the CMs while the error was poor coding.
Currently using 48 base range poisons I'm able to throw 60 meters. It is possable the z axis is somehow being factored into range.





Poor coding on their fault and the underestimation of players..

TH made a comment in the 19 answers about docs and buffs... talking derogatory about docs : "buffs have also been pushed beyond balanced limits by exceptionally smart players"

To me that is insulting our intellegence by assuming we wont see "OQ level is 66% of power PE level is 33% of power" and automatically look for high OQ and high PE resources. It also shows that they really dont understand their own systems and what happens in them...

http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=16277&highlight=doctor+buff#M16277

Message Edited by Ariven on 07-21-2004 10:29 AM

CookieMonster2ekdr
Tue Jul 20, 2004 9:44 am
#2

Hi everyone. Im hoping some of you can help me with this. all my poisons and diseases are 34 or 35m range, and I'm a master CM. But when i went to test the range on them, they will only let me hit a traget that is 49m away.


Anyone know if our range got a real nerf?



_________________________
Doplar Xarn
M.Doctor (+20) M.CM (+20)

Zarbrack D'Xarn
Mastered 30 classes - Unlocked July 24th, 1am
Pahdbacca
Tue Jul 20, 2004 10:06 am
#3

Yes......max range is now 65m (sometimes) that I know of.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
jkray8472
Tue Jul 20, 2004 11:40 am
#4

Pahd--my tests showed 62m to be the max range. That was with a 48m range pack.



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
CookieMonster2ekdr
Tue Jul 20, 2004 11:52 am
#5

so what range is required on our packs to get to 64m. This is dumb what soe is doing. I thought packs were suppose to have a hard cap of 64m range? and that inorder to reach 64m as a master CM required your packsto read 32m or better. So now what does our range modifer stand equate to?





_________________________
Doplar Xarn
M.Doctor (+20) M.CM (+20)

Zarbrack D'Xarn
Mastered 30 classes - Unlocked July 24th, 1am
SolSpur
Tue Jul 20, 2004 5:49 pm
#6

I thought packs were suppose to have a hard cap of 64m range?




Originaly the base range on poison packs were caped at 48 meters. This allowed exceptional crafters to throw 96 meters as master cms were given a 2x range modifier. Apparently the devs were either unaware of the limits of their system or underestimated dedicated crafters. Calling cms range a bug was just to shift the blame to the CMs while the error was poor coding.


Currently using 48 base range poisons I'm able to throw 60 meters. It is possable the z axis is somehow being factored into range.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
Pahdbacca
Wed Jul 21, 2004 12:05 am
#7

I have had a 48m range poison go 65m a couple of times, and 64m a bunch of times. Sometimes only 62m. But I stop, wait, wait again, I'm not moving, the target isn't moving, and it goes 65m, but not 66m.....<shrug>



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Obata
Wed Jul 21, 2004 12:33 am
#8

62m is the best I can get with a 48m pack. I can't figure out why they didn't just change the crafted range cap to 32m instead of messing with the formula for throwing them.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
laserhawk2
Wed Jul 21, 2004 4:09 am
#9

consder your self lucky to get 49 meters , i am a master cm and wear my title with pride i earned i use it to only heal and to hunt with. had a guy a fellow cm send me a tell telling i should hide my title that he had because of the ragging he got from other players, i respond why should i feel ashamed i dont agree with what has bee done at frist i wanted to quite the game. but i just found new ways to hunt .


now as i said in the begining i am a master cm using 32 range pisions and can only hit at 44meters now this has me bafelled if we are supposed to reach 64 are 62 have the devs missed it up that bad where it is now on a random tossup, just asking after reading these post and seeing the deffernt ranges it would appear so.



http://216.77.188.54/coDataImages/p/Groups/38/38665/folders/20104/Thumbnails/161457lasserhawk.
laserhawk2
Wed Jul 21, 2004 4:12 am
#10


consder your self lucky to get 49 meters , i am a master cm and wear my title with pride i earned it i use it to only heal and to hunt with. had a guy a fellow cm send me a tell telling i should hide my title that he had because of the ragging he got from other players, i respond why should i feel ashamed i dont agree with what has bee done at frist i wanted to quite the game. but i just found new ways to hunt .


now as i said in the begining i am a master cm using 32 range pisions and can only hit at 44meters now this has me bafelled if we are supposed to reach 64 are 62 have the devs missed it up that bad where it is now on a random tossup, just asking after reading these post and seeing the deffernt ranges it would appear so.



http://216.77.188.54/coDataImages/p/Groups/38/38665/folders/20104/Thumbnails/161457lasserhawk.
Loonytic
Wed Jul 21, 2004 5:48 am
#11






laserhawk2 wrote:


i am a master cm and wear my title with pride





I hide mine, but justto stop the stupid tells I get "can you buff me" or "can you heal my wounds"and they have only about 1 to10 wounds
Brainplay
Wed Jul 21, 2004 5:58 am
#12

I have to hide mine now to stop the tells


noob_dabbler_01: Hey you're a master combat medic?


Keorythe: yup: thats what the tag says.


noob_dabbler_01: Hey make me some poisons and I'll pay you for them.


Keorythe: They nerfed the range. Whats your tree like?


noob_dabbler_01: Dont worry I'm a TK, dont need range. I'll pay you 6k per pack.


Keorythe: 6k?!!!! This is a 320 effectiveness poison!


noob_dabbler_01: **edit** you're just trying to overcharge me. Its only got 32 charges on it!



*based on a real discussion in game. The names have been changed to protect the innocent...and stupid.


This is why I hate dabblers and thanks to the new modifiers there's alot more of them.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Ariven
Wed Jul 21, 2004 8:17 am
#13


SolSpur wrote:
I thought packs were suppose to have a hard cap of 64m range?
Originaly the base range on poison packs were caped at 48 meters. This allowed exceptional crafters to throw 96 meters as master cms were given a 2x range modifier. Apparently the devs were either unaware of the limits of their system or underestimated dedicated crafters. Calling cms range a bug was just to shift the blame to the CMs while the error was poor coding.
Currently using 48 base range poisons I'm able to throw 60 meters. It is possable the z axis is somehow being factored into range.





Poor coding on their fault and the underestimation of players..

TH made a comment in the 19 answers about docs and buffs... talking derogatory about docs : "buffs have also been pushed beyond balanced limits by exceptionally smart players"

To me that is insulting our intellegence by assuming we wont see "OQ level is 66% of power PE level is 33% of power" and automatically look for high OQ and high PE resources. It also shows that they really dont understand their own systems and what happens in them...

http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=16277&highlight=doctor+buff#M16277

Message Edited by Ariven on 07-21-2004 10:29 AM

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