Combat Medic Archive
Thread: Question about damage done by disease
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David25
Thu Jul 22, 2004 2:28 am
#1
PsionicHawk wrote:
Tested by jfang:
Real tick damage = base tick damage * (1 + (target battle fatigue / 100))
(Is it just me, or does that formula show up a lot in this game.)
Battle fatigue incurred = base tick damage * .075
In other words, a master combat medic using a 100 effectiveness diseases will do to the target at:
000 BF: 200 wounds, 15 battle fatigue
100 BF: 400 wounds, 15 battle fatigue
200 BF: 600 wounds, 15 battle fatigue
300 BF: 800 wounds, 15 battle fatigue
400 BF: 1000 wounds, 15 battle fatigue
500 BF: 1200 wounds, 15 battle fatigue
So remember kids, cure that BF!
Message Edited by PsionicHawk on 07-22-2004 03:50 AM
And that is what kills jedi, my friend
SolSpur
Thu Jul 22, 2004 8:31 am
#3
I tossed a disease (approximately 380 base rating)
That is no ordinary disease.
Ariven
Thu Jul 22, 2004 12:40 pm
#5
I was under the impression that as master CM a disease tick would be about double the base rating for it...
But.. when testing some disease packs today I tossed a disease (approximately 380 base rating) at someone and it failed... so I tossed it again and it stuck that time...
When the disease ticked it hit for 984 damage, totally blackbarred his mind (mind disease
) and incapacitated him.. assuming double damage over base rate wouldn't that put the tick at 760ish? could the double application have found a bug that even though the first disease didn't stick, it counted towards the total tick?
I dont have any real easy way to test this since I dont know how to force a disease to not hit the first time
Or am I just off base on the damage calculation? or is there something that I am missing?
I will admit I nearly fell off my seat in astonishment and laughter when my poor guildy went *DING* and fell down.....
But.. when testing some disease packs today I tossed a disease (approximately 380 base rating) at someone and it failed... so I tossed it again and it stuck that time...
When the disease ticked it hit for 984 damage, totally blackbarred his mind (mind disease
I dont have any real easy way to test this since I dont know how to force a disease to not hit the first time
Or am I just off base on the damage calculation? or is there something that I am missing?
I will admit I nearly fell off my seat in astonishment and laughter when my poor guildy went *DING* and fell down.....
PsionicHawk
Thu Jul 22, 2004 12:49 pm
#7
Tested by jfang:
Real tick damage = base tick damage * (1 + (target battle fatigue / 100))
(Is it just me, or does that formula show up a lot in this game.)
Battle fatigue incurred = base tick damage * .075
In other words, a master combat medic using a 100 effectiveness diseases will do to the target at:
000 BF: 200 wounds, 15 battle fatigue
100 BF: 400 wounds, 15 battle fatigue
200 BF: 600 wounds, 15 battle fatigue
300 BF: 800 wounds, 15 battle fatigue
400 BF: 1000 wounds, 15 battle fatigue
500 BF: 1200 wounds, 15 battle fatigue
So remember kids, cure that BF! ![]()
Message Edited by PsionicHawk on 07-22-2004 03:50 AM
Ariven
Fri Jul 23, 2004 11:33 am
#8
jkray8472 wrote:Nope--325 Spider Venom or so.
Yeah it was spider venom... A guildmate dropped CM/Doc and is going TKM/Doc, I took my TKM/Doc and went CM/Doc... he gave me all of his CM resources and I am having fun playing with them
That particular mind disease still has 140 more hits on it (rancor bile)..
heh, AFTER I made that one he told me how much spider venom goes for....
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