Combat Medic Archive

Thread: Question about damage done by disease

David25
Thu Jul 22, 2004 2:28 am
#1






PsionicHawk wrote:




Tested by jfang:




Real tick damage = base tick damage * (1 + (target battle fatigue / 100))

(Is it just me, or does that formula show up a lot in this game.)


Battle fatigue incurred = base tick damage * .075


In other words, a master combat medic using a 100 effectiveness diseases will do to the target at:


000 BF: 200 wounds, 15 battle fatigue

100 BF: 400 wounds, 15 battle fatigue

200 BF: 600 wounds, 15 battle fatigue

300 BF: 800 wounds, 15 battle fatigue

400 BF: 1000 wounds, 15 battle fatigue

500 BF: 1200 wounds, 15 battle fatigue






So remember kids, cure that BF!


Message Edited by PsionicHawk on 07-22-2004 03:50 AM





And that is what kills jedi, my friend
Ariven
Thu Jul 22, 2004 6:11 am
#2

thanks guys that explains it..
SolSpur
Thu Jul 22, 2004 8:31 am
#3

I tossed a disease (approximately 380 base rating)




That is no ordinary disease.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
jkray8472
Thu Jul 22, 2004 8:54 am
#4

Nope--325 Spider Venom or so.



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Ariven
Thu Jul 22, 2004 12:40 pm
#5

I was under the impression that as master CM a disease tick would be about double the base rating for it...

But.. when testing some disease packs today I tossed a disease (approximately 380 base rating) at someone and it failed... so I tossed it again and it stuck that time...

When the disease ticked it hit for 984 damage, totally blackbarred his mind (mind disease ) and incapacitated him.. assuming double damage over base rate wouldn't that put the tick at 760ish? could the double application have found a bug that even though the first disease didn't stick, it counted towards the total tick?

I dont have any real easy way to test this since I dont know how to force a disease to not hit the first time



Or am I just off base on the damage calculation? or is there something that I am missing?


I will admit I nearly fell off my seat in astonishment and laughter when my poor guildy went *DING* and fell down.....

PsionicHawk
Thu Jul 22, 2004 12:46 pm
#6


Battle fatigue affects disease. Your subject had some.



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

PsionicHawk
Thu Jul 22, 2004 12:49 pm
#7




Tested by jfang:




Real tick damage = base tick damage * (1 + (target battle fatigue / 100))

(Is it just me, or does that formula show up a lot in this game.)


Battle fatigue incurred = base tick damage * .075


In other words, a master combat medic using a 100 effectiveness diseases will do to the target at:


000 BF: 200 wounds, 15 battle fatigue

100 BF: 400 wounds, 15 battle fatigue

200 BF: 600 wounds, 15 battle fatigue

300 BF: 800 wounds, 15 battle fatigue

400 BF: 1000 wounds, 15 battle fatigue

500 BF: 1200 wounds, 15 battle fatigue






So remember kids, cure that BF!

Message Edited by PsionicHawk on 07-22-2004 03:50 AM



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

Ariven
Fri Jul 23, 2004 11:33 am
#8



jkray8472 wrote:
Nope--325 Spider Venom or so.





Yeah it was spider venom... A guildmate dropped CM/Doc and is going TKM/Doc, I took my TKM/Doc and went CM/Doc... he gave me all of his CM resources and I am having fun playing with them

That particular mind disease still has 140 more hits on it (rancor bile)..

heh, AFTER I made that one he told me how much spider venom goes for....
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