Combat Medic Archive
Thread: Upcoming Patch 19 Changes summary: Jedi Heals pwned, CM/Docs own!
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Gnuut
Tue Jun 21, 2005 9:43 pm
#1
Force Sap - Lowered duration and debuff amount
Force Heal - Increased cooldown and execute timers
Total Heal - Increased cooldown and execute timers
Added Mind and Action costs to most Healer abilities
Force Heal - Increased cooldown and execute timers
Total Heal - Increased cooldown and execute timers
Added Mind and Action costs to most Healer abilities
Significantly reduced Healing execute timers and cooldowns on all healing abilities
Reduced aggro generated by Healing by 50% on all healing abilities
Reduced Mind costs all healing buffing abilities
Significantly reduced Healing execute timers and cooldowns on all Combat Medic Offensive abilities
Significantly increased amount of Doctor/CM healing
Jaim_Darkstryder
Tue Jun 21, 2005 9:56 pm
#3
Now, if they would just do something about our DoTs to make them stick more and do a bit more damage ((we are supposed to be a damage *4* profession)) and if they would replace the useless "infect" with a non DoT single shot damage attack, I would be happy.
Lucius-Malfoy
Tue Jun 21, 2005 10:58 pm
#4
AHEM...the whole thing about DoT's sticking has been talked about....MANY TIMES.
Use shock which reduces the state by 40 or so...sticks 90%+ of the time...learn to use your specials ![]()
PsionicHawk
Tue Jun 21, 2005 11:45 pm
#6
It's more then just shock. At the 3rd tier and up yes shock and your other abilities become more useful. However at novice and first tier skills you can't do much.
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