Combat Medic Archive

Thread: the possible new changes to CM, medic, doc

fross
Wed Jun 22, 2005 2:13 pm
#1


Doctor/Combat Medic



  • Significantly reduced Healing execute timers and cooldowns on all healing abilities
  • Reduced aggro generated by Healing by 50% on all healing abilities
  • Reduced Mind costs all healing buffing abilities
  • Significantly reduced Healing execute timers and cooldowns on all Combat Medic Offensive abilities
  • Significantly increased amount of Doctor/CM healing

Message Edited by fross on 06-22-2005 05:19 PM



Fross Raingrasp


Master Rifleman / Master Doctor / MFS Noob



N1V3US
Wed Jun 22, 2005 2:29 pm
#2

MRifle
MDoc
CM 4000

I'de imagine you could pull 1500-1800 Heals with this template?!

MDoc
MCM
MMedic

:X I don't wanna even know what these heals could hit for.



Shorty of Cats
Purgatory is my Litter Box
aradz
Wed Jun 22, 2005 3:25 pm
#3

This is a bit of a step in the right direction. With the heals coming faster and better, we might finally be on par with a jedi for healing



--Dis Aeti

I run Ubuntu Linux and play SWG with Cedega. Give the live CD a try, you'll like it

jbuttrill
Wed Jun 22, 2005 3:31 pm
#4






aradz wrote:
This is a bit of a step in the right direction. With the heals coming faster and better, we might finally be on par with a jedi for healing




Yep, and they arent too happy about it.




StarringĴĀβŨŁin theÐark ƒorce Řising



The Pain Trainis coming!



®Registered trade mark ofDFR


Jessalyn_Bohicat
Wed Jun 22, 2005 3:38 pm
#5

i know i did mega /touchdown dances









Quandry
Wed Jun 22, 2005 5:02 pm
#6

This is great!



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


NeoEcks
Wed Jun 22, 2005 5:05 pm
#7

i've been a MCM for nearly two years. can't TELL you how happy these changes make me.


having to drop CM skills as i build Jedi


BUT! i am picking UP MCM/ MBH / Carbineer 0400 with my alt, so all is well and good






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


DesreaIemena
Thu Jun 23, 2005 4:49 am
#8

!!!!!!!!!!!HAPPY WIGGLE DANCE!!!!!!!!!!!!!!!!!!!!!!!!




it doesn't change the unfairness of cm in the FS system though........







Ï [ Desrea ] Ò
£¢¡ Guild leader of REB ¡¢£
s Mayor of Cloud City - Dantooine s
Jedi fish!!!!!! Ë Honorary Okra Proph3t
"Silence is golden.......but screaming is fun"





Roroa
Thu Jun 23, 2005 4:58 am
#9

i would not go carbs if i was you, xx4x pistoller is the better one, reason is once they fix the stats to do all the stuff they are ment to (like no action regen etc when stuned (donno if its this state?) you will want all the recoveries, and you don't have it with that tree, by picking up xx4x pistoller it gives you the rest of the state recoveries.


NeoEcks
Thu Jun 23, 2005 6:02 am
#10






Roroa wrote:

i would not go carbs if i was you, xx4x pistoller is the better one, reason is once they fix the stats to do all the stuff they are ment to (like no action regen etc when stuned (donno if its this state?) you will want all the recoveries, and you don't have it with that tree, by picking up xx4x pistoller it gives you the rest of the state recoveries.








i understand what it is you are saying and it is a very good point... for PvP. but i don't PvP. that is right, i am a bounty hunter that does not enjoy causing Jedi 80k, 200k 500k of XP loss so i don't hunt Jedi.i picked up MBH for the mini-game of hunting NPCs and for the specials it offers. Carbineer 0400 adds another very powerful shot to my arsinal


thank you though, for the suggestion. it is a very good on.




In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


Roroa
Thu Jun 23, 2005 7:25 am
#11

ahh right ok

as for XP loss, well really for me thats not the reason to hunt, its more the challange.
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