Combat Medic Archive

Thread: Stim D Use?

RubicksCube
Tue Jun 21, 2005 5:55 pm
#1


It has been a little over a year since I have played, with the exception of the last 2 weeks. I had heard from someone that you can now use Stim D's on yourself with no Medic skills. Is this true?



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0000000000000000000000000000000000000000000000000 Rubick
0000000000000000000000000000000000000000000000000 Master Bounty Hunter
0000000000000000000000000000000000000000000000000 Master Combat Medic
0000000000000000000000000000000000000000000000000 Giving Jedi Their Medicine!
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Ikage00
Tue Jun 21, 2005 6:08 pm
#2

yes it is true
Yoshiyuki
Tue Jun 21, 2005 6:34 pm
#3

Yes you can, but your limited to using 1 stim every 60 seconds(30 if you drink a Ruby Blial however you will fill up quickly)
SkalTrenton
Wed Jun 22, 2005 1:00 pm
#4

I agree robola but they are trying to create longer pvp battles, almost battles of endurance. The stim packs coupled with ruby bliel allow battles to take longer and non healing non jedi to compete against jedi albeit for only a matter of seconds or possibly minutes longer.



Pure F**king Magic
robola
Thu Jun 23, 2005 12:36 am
#5

hope they get rid of the fact any1 can use them, they should let them use not as strong stims, and let the medics be able to heal well sice they wasting their skill points on medicine use. Any1 agree?
Yoshiyuki
Thu Jun 23, 2005 5:58 pm
#6






SkalTrenton wrote:
I agree robola but they are trying to create longer pvp battles, almost battles of endurance. The stim packs coupled with ruby bliel allow battles to take longer and non healing non jedi to compete against jedi albeit for only a matter of seconds or possibly minutes longer.






Well depending on how much damange one takes you can heal upto 6 times in 2 minutes using ruby blais and stim Ds.


NOTE: Jedi Healer can heal for 1500 every 5 seconds.
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