Combat Medic Archive

Thread: heal agro

SgtSnail
Wed Jun 22, 2005 1:47 pm
#1

dont it annoy ya and non-hostile cretures even swarm u when u heal others whats the point



LETHUS DARKSKY
LRB
master rifleman/////master combat medic


[cccg][ggggggggggggggggggg) *zzzzzzt*


STRESSOMETER [IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII]
*stress critical*
IMPERIAL ALL THE WAY


NeoEcks
Wed Jun 22, 2005 5:02 pm
#2

heal agro is being redused by 50% with patch 19...


but to answer your question, yes it annoys me






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


darmokVtS
Thu Jun 23, 2005 1:04 am
#3


NeoEcks wrote:

heal agro is being redused by 50% with patch 19...

but to answer your question, yes it annoys me




Completly overdone, there was NO need at all to reduce the hate generated from heals, currently on live you only pull aggro onto you if your groups tanks have no clue how to manage aggro correctly (As you can see from my sig, I know both sides of that story, I very rarely lose aggro to a healer when playing my tank and also very rarely pull aggro on me with healing IF my groups tanks know how to play their role right OR at least start to do so after I give them hints how to keep aggro :-P).

Making things easier because many players are completly clueless about their chosen professions surely is not the way to go :/.

Message Edited by darmokVtS on 06-23-2005 10:05 AM




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
NeoEcks
Thu Jun 23, 2005 6:10 am
#4






darmokVtS wrote:

Completly overdone, there was NO need at all to reduce the hate generated from heals, currently on live you only pull aggro onto you if your groups tanks have no clue how to manage aggro correctly (As you can see from my sig, I know both sides of that story, I very rarely lose aggro to a healer when playing my tank and also very rarely pull aggro on me with healing IF my groups tanks know how to play their role right OR at least start to do so after I give them hints how to keep aggro :-P).

Making things easier because many players are completly clueless about their chosen professions surely is not the way to go :/.

Message Edited by darmokVtS on 06-23-2005 10:05 AM




i have been a MCM for nearly two years, and i understand what it is you are saying...however i can assure you, under the current system with no changes were you and i on the same server, i could easily out aggro your tank with my MCM. i mean without even trying. when i put a little effort into it, i can out aggro every damage dealing profession. that is right, a medic can out aggro even the most powerful of damage dealing professions without ever having fired a shot.


that having been said, i know how to not out aggro them. i know how to keep the aggro off of myself and allow the tanks to do their jobs. but that is the very thing that bothers me. i have to ALLOW them to do thier jobs rather than me just doing my own.


no, i am going to have to disagree with you whole heartedly on this point. the 50% hate reduction was not overdone, it was over due.






In-game Name: Eclypse
Alt: BioTech
Fun Times
-= Boredome is the disease of the unimaginative =-


darmokVtS
Thu Jun 23, 2005 7:12 am
#5



NeoEcks wrote:

i know how to keep the aggro off of myself and allow the tanks to do their jobs. but that is the very thing that bothers me. i have to ALLOW them to do thier jobs rather than me just doing my own.




Well, technically this means, both the tank and the healer need to play their cards right to be successful in a group (this is btw not news to me, as you probably could guess from me being a cm on another char ).

Where exactly is the "bad thing" if a group is efficient and successful if all members play their cards right and goes to hell if someone screws it up big time? I prefer a game that is not on "easy mode" where people NEED to play their cards right, making it overly easy so those not able to put the five seconds of thought into "how to do it right" can handle it just makes it over-easy and boring for those who do :-/.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
Lotussutol
Thu Jun 23, 2005 3:37 pm
#6

yup...you are both right...BUT it was WAY to high. I have played healers in a few game and know about taking agro...a 50% drop is about right.
Marrow1
Thu Jun 23, 2005 3:55 pm
#7

Here is my take on the agro issue and why I requested the 50% reduction.


Issues:

1. I believe healing currently acts much the same way as an area attack. If a person is getting hit by multiple mobs and you heal that person the hate generated from the heal gets passed on to each mob and if they are social mobs it get passed on to the mobs in the area.


2. From a role playing stand point I just dont see healing as causeing as much Hate as damage. Even in PvP where there are live people playing you dont just intantly agro the healer when there are folks killing you. Sure you may agro them if they are showing a very high level of helping thier friends but it is not exactly a 1:1.


Solutions:

1. Fixing this issue will take some coding and some time to understand the coding issues. I see this as needing a longer term fix.


2. A 50% reduction was a coin toss. It seemed like as good a number as any. I see this as a short term fix that could be easily emplimented.


Over all I saw this as being healers primary issue and wanted to push to get something to lessing the problem so a simply reduction in hate was requested. We will see soon if it really helps.






__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
JakahnBaden
Thu Jun 23, 2005 4:25 pm
#8


I'm glad the aggro is being reduced but until then I'll continue to use it to my advantage. I've been going out with lower level guild members (I'm lvl 77), helping them level up. Sometimes they get a little trigger happy and get something else aggro'd to themselves besides what the group is attacking.So I it the Spray and let everything come to me until the riflemen blow it all away.


I've also got a sick sense of humor so I think its funny to pull a mob to me when someone in the group tries a tuant.Just to show 'em how its really done, lol. Plus, being a pistoleer I can handle a little bit of up close and personal time with a mob, hehe.



Jakahn Baden
Master Bounty Hunter / Master Combat Medic
Master of self pwning by heal aggro!

Cyrox Acefi
Master Weaponsmith / Master Architect / Master Artisan / 3404 Merchant
Combat Level 1 all the way and loving it!

LeviticusD
Fri Jun 24, 2005 12:14 am
#9

Personally, I think you are both right and think they could have done it a way to help you both. I think they should have reduced the aggro on MOBs like they did, but leave it for NPCs. To me, it is less immersive and more unrealistic, when an animal quits attacking the person causing him pain and goes after the healer. That is a tactical decision and not something an animal would do. A NPC would however, notice a player healing for a lot of health and realize that he is a bigger threat to his survival and try to eliminate him.


By allowing MOBs a reduced aggro rate and maintaining it for NPCs allow both the ones who don't like having to allow the others to hold aggro to be happy as well as those that want a more tactical game that everyone must play their "cards" right in order to survive.


I personally would like both options. Sometimes I'm helping a people on a boring xp grind and don't want to try all that hard, and other times I am in a high-level group doing high end stuff that I want to be as challenging as possible. The option to do both (from a healing stand point) would be nice.







LizzyD Oakley Elder Armorsmith

LeviticusD Oakley Elder Combat Medic
VENDORS -3500, -5866 Lok
Tagapagligtas D'Mundo-Oakley/Lalaki Oakley
CombatProfessional
Fri Jun 24, 2005 7:53 pm
#10

havnt had a chance to test it on TC but i wont be able to cuase the internet is down with my SWG game on it *tear* but anyway I fully like the idea of a 50% decrease in agro. I grind with jedi and most of them are lower lvl paddys and all i can say is that i heal and BAM instant animal love for the bothan lol. So i give a thumbs up to thye devs for this one.



Ahopa Socen
Corbantis

Just a Small bothan in a Huge world

Back for a month, the purple hot pants master himself
Knightcrest
Sat Jun 25, 2005 12:19 am
#11

Having not been able to test it on TC.... anyone had a chance to check and see how it is working out? I mean, is it pretty noticable in the instance that I am not drawing the Avatar station down on myself and having to worry about healing myself more than my groupmates?



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
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