Combat Medic Archive
Thread: Confirmation of CM Changes with this patch...
Here's a list of some of changes that impact us (The ones that I personally consider to be big hits).... Some are listed in the pacth notes, some are not. Some have been confirmed by people some have not. I'd like to keep one thread to keep track of this so everyone can keep up to date on these items (Since I'm at work and can't double check anything)
- ----Need confirmation that items in then new crate that's created are not screwed up stat wise.
- I'd also like to know if you can combine crates or not now? (Sure would be nice on my inventory if I could put all those Adv. Bios into 1 bigold crate of 1000)
thanks,
Something else that I just saw...
- When using a stimpack on someone without any damamge USES a charge on the pack. You used to get a message that ther person does not have any damamge and no charge was used.
Adavaced resilience compound will still not load
aoe disease med use still at 800 something (i believe this is intentional)
however, factories seem much quicker...
Interesting... though this doesn't bother me if it still does the heal. Meaning, if I use an area stim on a patient with no damage, it still does healing to others in the radius. This would actually be slightly useful for us, since sometimes when I am healing a group, I will target someone for a heal and another doctor will sleep in a heal ahead of me. There is a slight delay as I switch targets when I would often prefer the heal to go off anyway.
Will have to play with this to see if it just burns a charge, or if it really still works.
You can't combine factory crates.
If you try to heal someone with no damage you still pay the mind penalty.
You are now notified after poisoning something that you can now cure damage again......Which should say cause damage again but it's nice to know the timer is up.