Combat Medic Archive

Thread: Confirmation of CM Changes with this patch...

Groupal
Thu Oct 09, 2003 5:51 am
#1

Here's a list of some of changes that impact us (The ones that I personally consider to be big hits).... Some are listed in the pacth notes, some are not. Some have been confirmed by people some have not. I'd like to keep one thread to keep track of this so everyone can keep up to date on these items (Since I'm at work and can't double check anything)


  • 13 Chemical Release Duration Mechanisms dropped to 3 in the Ranged Stim-E schematic. (Yes I know we all believe it should actually be 1)
  • Advanced Resilience Compound not loading.
  • +50 to Terrain Negotiation For CMs. (I believe it's +10 for each bar in CM Support and +10 at master)*Confirmed*
  • +10 to Burst Run Effectiveness at CM Support IV *Confirmed*
  • Can no longer Disease or Poison corpses

  • Factory Crates are splitable *Confirmed - PS. Split is now the default action on a crate so when you double click, it opens the split window like it would with resources, it does not take an item out like it used to)


    • ----Need confirmation that items in then new crate that's created are not screwed up stat wise.

    • I'd also like to know if you can combine crates or not now? (Sure would be nice on my inventory if I could put all those Adv. Bios into 1 bigold crate of 1000)

  • Factory Crates can be double clicked when crafting and it will load an item from the crate directly into the schematic.

  • Did they correct the AOE Disease Skill requirement numbers?

  • thanks,




    Original Signature from 2003 --->
    Groupette Master Medic / Master Doctor / Master Dancer
    Dunnar Master Artisan / Master Marksman / Master Rifleman
    Groupal
    Thu Oct 09, 2003 6:07 am
    #2

    Something else that I just saw...



    • When using a stimpack on someone without any damamge USES a charge on the pack. You used to get a message that ther person does not have any damamge and no charge was used.



    Original Signature from 2003 --->
    Groupette Master Medic / Master Doctor / Master Dancer
    Dunnar Master Artisan / Master Marksman / Master Rifleman
    chembelec
    Thu Oct 09, 2003 6:46 am
    #3

    Adavaced resilience compound will still not load


    aoe disease med use still at 800 something (i believe this is intentional)


    however, factories seem much quicker...




    Aleema Rar
    SOE dictionary:
    balance = nerf
    improvement = dumbing down
    enhancement = re-coding for xbox
    veteran = the ones that will prolly cancel their accounts pretty soon
    reward = something the new players don't mind not having
    Happymob
    Thu Oct 09, 2003 6:51 am
    #4




  • When using a stimpack on someone without any damamge USES a charge on the pack. You used to get a message that ther person does not have any damamge and no charge was used.



  • Interesting... though this doesn't bother me if it still does the heal. Meaning, if I use an area stim on a patient with no damage, it still does healing to others in the radius. This would actually be slightly useful for us, since sometimes when I am healing a group, I will target someone for a heal and another doctor will sleep in a heal ahead of me. There is a slight delay as I switch targets when I would often prefer the heal to go off anyway.


    Will have to play with this to see if it just burns a charge, or if it really still works.




    Imadoh and Ikiecobi
    Quality Resources and the Corellia Butcher - NoCo
    NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


    Khragon
    Thu Oct 09, 2003 7:59 am
    #5

    There was also a change to our throw duration, much faster now, less of a pause when running and you throw a heal or poison which is nice
    c0bra
    Thu Oct 09, 2003 8:08 am
    #6

    How on Earth can a med use that is 8.8x the max be intentional?



    whiskey tango foxtrot
    DarkWraith65
    Thu Oct 09, 2003 8:08 am
    #7

    You can't combine factory crates.


    If you try to heal someone with no damage you still pay the mind penalty.


    You are now notified after poisoning something that you can now cure damage again......Which should say cause damage again but it's nice to know the timer is up.







    Chiirynotarr--Jedi--Chilistra
    Holocron professions All Done......
    Page 1 of 1
    Previous Next