Combat Medic Archive
Thread: Anyone Else have 450 tick disease?
I've recently noticed a jump in my single diseases to be on avg 450 per tick...480 is the max I've seen. This is to health and action.
I don't really know what's caused the spike...anyone else seeing this?
Jacore, MD/MCM, Tempest
The setup I used is identical to my long range pioson post:
http://forums.station.sony.com/swg/board/message?board.id=combat_medic&message.id=10435
Short of it: Yes Adv IA and DM were used. Components on all subs as listed in the other message.
Final assembly ingredients are different and the insect meat had from Naboo was quite good, but (and I will check once more to make sure) the ticks I'm seeing aren't implied by the final efficiency and CM modifiers.
Frequently the first tick is somewhat normal ~200 and then it ramps up with random rolls in teh following ticks hovering about 450. Then is when dueling another player.
I couldn't tell in PvE because there were too many damage numbers rolling (btw, can any of you see tick damages or even the message 'you've been piosoined by ___' in the Combat log? I can't.), but I will try to isolate a test for that tonight.
Jacore
Somdays ago, i found one in testing disease with my friend.
* Health Disease delivery unit C of mine (base effectiveness 103)
1) disease on normal stats (health 800) - 200~210 wounds per tick
2) disease on buffed stats (health 2000) - 800~820 wounds per tick
I don't know whether this result has nothing to do with your case.
Were you using advanced componets???
What quality of base resources were you using?
Those are some pretty impressive ticks.
The reason your disease ticked to 450 dmage is because the sub stat on that individual is greately weakened. With a constitution of one, even your most basic disease pack would do 3-400 damage.
Tsu
Oh, also. Battle Fatique comes in to play in this instances too. Higher the battle fatique, more damage your disease will inflict.
Tsu
And of course, disease causes battle fatique to increase.
Tsu
in addition disease works much better on players wearing armor also. that will help cycle it up alot more.