Combat Medic Archive
Thread: Stims and the October 8th Patch
If I can no longer heal AT-ST's with my stims because they are not pets and not players, why can I heal pets with my stims? I thought this is what pet stims were for, or am I missing something?
An area stim heals all party members except for faction pets, shouldn't CH pets be excluded as well?
Shouldn't pet stims be for pets and area/ranged/medic/doctor stims be for players only?
sorry man... but fricking waaaaah.
AT-ST's are vehicles. I don't know how SOE ever let them be stim healable in the first place. Correct me if I'm wrong, but you couldn't ever stim heal a droid. You couldn't even medpack heal a droid's wounds, they required another repair droid to be near them for that.
So why should you even think that you should be able to use bio meds on an AT-ST?
Holt,
I can't say I was ever a fan of doc's healing chickens, but I think you Imps have 2 areas that are fertile for redress:
1. Implement an ability to purchase limited repair kits via FP. Could see, but prefer not that it's a DE ability as that only legitimizes Mynx's ridiculous claim that they're droids to begin with.
2. Demand redress against AOE poison rolls. If docs can't heal them it's definitely BS that combat medics can still get them in AOE blasts if they're not the original target. Given their poison duration and non-healing status these can hurt more than rocket launchers if experimented towards that purpose.
Jacore MD/MCM, Tempest
It sure can Master Charms, and I hope this won't start to look like the GCW forum. Jac
You're right all. Apologies for the terse tone in my previous post. It really was un-called for.
Come to think of it though.. good point why do they have 3 HAM bars?