Combat Medic Archive
Thread: New Combat Medic Biological Weapon?
How about a poison and/or disease powerup for their weapon?
-Only Combat Medic can make it. (found in the Combat Medicine Crafting Tree)
Tier 1: Poison Power-up A
Tier 2: Poison Power-up B, Disease Power-up A
Tier 3: Poison Power-up C, Disease Power-up B
Tier 4: Poison Power-up D, Disease Power-up C
Master CM: Disease Power-up D.
Poison Powerup Usage Certificate at Tier 2 Combat Medicine Knowledge.
Disease Powerup Usage Certificate at Tier 3 Combat Medicine Knowledge.
-Usage checks against profession, not weapon. Only CM can use, and CM can use with any weapon they are capable of wielding.
-Functions as a plus modifier to min/max damage for the duration of the powerup(100 uses). Additionally, functions as a very short duration DoT(just a fewseconds) with a small amount of additional damage during that period.
-Functions as a "biological weapon" without the complexity and hassle of implementing a new weapon.
-Gives the CM something like 5-30% increase in damage overall (based on the level of the powerup)to be more competative and give them more options in combat.
Why make it last only a few seconds. Flamers Flame seems to last forever. Why not just have a chemcial Weapon for CM. Commando's have Flamers, why not a Chemical Weapon.
You have a good idea there, but should just be looked at a lil more.
This is a cool idea but it should not be a DOT. It should be a direct damage weapon. We already have DOT's and all of them are being nerfed. CM's should be granted some type of attack other than a DOT.
Idea's like this have been suggested in the past but never got much help from our correspondent. Hopefully whoever takes over as the CM correspondent will recommend something as the old one would not recommend anything like this to the dev's.
Ghost151 wrote:
This is a cool idea but it should not be a DOT. It should be a direct damage weapon. We already have DOT's and all of them are being nerfed. CM's should be granted some type of attack other than a DOT.
Idea's like this have been suggested in the past but never got much help from our correspondent. Hopefully whoever takes over as the CM correspondent will recommend something as the old one would not recommend anything like this to the dev's.
that's because I listened to the other people complaining that they didn't wan't a bio weapon and who had the majority vote. Also you still seem to think that a correspondent can minipulate the Dev's like puppets...you are very wrong to assumecorrespondents have such power.
I'd rather see a weaponsmith be able to craft a chem weapon of some sort - whether it be grenades, a pistol, whatever. I'd also like for combat meds to be able to craft poison power ups for all weapons regardless of profession. You can already loot weapons that have poison ability, so why not let CM's create a powerup for weapons? Or at least make a component we can sell to weaponsmiths to create a poison powerup. I don't suggest making these poisons uber powerful, but give em a decent charge. It will help out with the CM's, weaponsmiths (not that they really need it), and doctors.