Combat Medic Archive
Thread: Combat Medics would you settle for this...?
It's not like that because it would unbalance it.
I would first like to see an option to not engage in combat when fired at so when we are ready to heal damage we actually can.
Healing and poison need to be on the same timer. When fighting, I should have to choose, do I heal or do I poison? I can already shoot my weapon immediately after a poison throw or heal throw (shooting my weapon does not wait on the damage healing timer to run out, though throwing a heal or poison does wait on the weapons queue). So you are suggesting I should be able to throw an area poison, an area heal, and get off a shot basically all at the same time?
I'm not saying it wouldn't be nice, but I'm reasonably sure it wouldn't be balanced.
You know, why don't they just take out the timer all together. And then not even makehealing use any of your mind.
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