Combat Medic Archive

Thread: Combat Medics would you settle for this...?

AttirusBane
Fri Nov 07, 2003 11:08 am
#1

Ok bare with me a little bit. When we, the CM, heal wounded in the med center there are 2 types of healing. Damage and wounds. And both are on a DIFFERENT TIMERS. You can heal someones damage and them immediately heal their wounds right after that. Now, the point I wat to make is, when we the CM are on the offensive Applying poison/disease and healing damage is on the SAME timer! Why? Now those CM who PVP alot know the fustrating feeling of getting in range of your target, applying posion/disease to your target and then having your target fire back at you. During this we take damage. Sometimes lots of it. Now while were tring to distance ourselves from the target we CANNOT heal ourselves for 2 seconds (which really is 5) How many of us just after appying posion/disease then hit our hot keys for our stims and it says "You cannot do this for another 2 seconds" Then after 5 secs ... Which is a long time when your up against an ELITE class you get the message "You are ready to heal more damage" Huh? What? We DIDN'T heal damage! We APPLIED damage! If, SOE can have wounds/damage on 2 Different timers. Why can't they write a code for poison/healing the same way. We should be able to poison/disease and then immediately be able to heal ourselves or our group. if SOE can write this code I believe, it will give us a better shot of surviving and our groups surviving. Give us 2 different timers please becasue applying poison is not HEALING damage! Maybe with that extra heal or 2, even with the +1 rule we might just be able to close the distance on our targets switch weapons and incap after the 1 hit point rule goes into effect. What do you guys think? Thanks for listening.



Captain Attirus Bane Master Combat Medic 608th Elite Toxicology Unit Imperial Army
Sandman56
Fri Nov 07, 2003 12:16 pm
#2

It's not like that because it would unbalance it.


I would first like to see an option to not engage in combat when fired at so when we are ready to heal damage we actually can.




Glerk - Element Zero
Happymob
Fri Nov 07, 2003 12:27 pm
#3

Healing and poison need to be on the same timer. When fighting, I should have to choose, do I heal or do I poison? I can already shoot my weapon immediately after a poison throw or heal throw (shooting my weapon does not wait on the damage healing timer to run out, though throwing a heal or poison does wait on the weapons queue). So you are suggesting I should be able to throw an area poison, an area heal, and get off a shot basically all at the same time?


I'm not saying it wouldn't be nice, but I'm reasonably sure it wouldn't be balanced.





Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Saratoga
Fri Nov 07, 2003 2:19 pm
#4

I think his idea has some merit. I could see the need for poison and healing on the same timer. Same as with any special action shot. What I could see is the disease and wound healing being on the same timer. Disease cause wounds. But I would support poison and disease on the seperate timer together. Why not enhance our profession and make us more viable on the battlefield.



Triston Jedi Fugitive (retired)
Nagamitsu 12 point WS/AS + arch (retired)
Jengi wookiee ranger (retired)
Medreka Doctor/musician (retired)
Caillech MBH (soon to be retired)
sharpshot
Sat Nov 08, 2003 1:13 am
#5

You know, why don't they just take out the timer all together. And then not even makehealing use any of your mind.


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