Combat Medic Archive

Thread: Best item to grind med crafting in

Mooger
Wed Nov 05, 2003 11:33 pm
#1

I recently just got Combat medic from a holocron,


So i wondered what item is best to grind for the crafting xp...


i.e the one that gives the most xp and is easiest to do, i.e. no compoents.


thx Amun

TonnerCyn
Thu Nov 06, 2003 12:10 am
#2

I did the last couple of blocks practicing Advanced BECs. You do need Tat Fiber and Lok Wild Wheat, but if your shifts have been like Intrpeid's lately, there should be plenty of grind-worthy material available at reasonable prices.



-Sin-
TKM, nothing else needed.
Mooger
Thu Nov 06, 2003 12:37 am
#3

can u tell me the amounts of these things required per advanced BEC and how much xp 1 adv BEC gives...



thx

Hassle
Thu Nov 06, 2003 7:18 am
#4

I do Solid Delivery Shells.


Running a Macro with 7 crafting kits, I can do about 1000xp every 2 minutes.


Takes 8 organic, and 8 metal. I just buy the cheapest crapiest resources I can off the bazaar and grind away. I get like 40xp per, I think.... never really paid attention to individual ones.


Advanced components would be better xp, but resource shifts have not been so generous on my server as to have an abundance available in bazaar. And I would rather just get done with it than run around for a week looking to buy itor harvest my own.

StarWarsCutie
Thu Nov 06, 2003 8:37 am
#5

Just look for the schematic that uses the most material for the fastest return on time. I used infection amplifiers. If you can, the advanced components are the best in that respect, but often the materials are rare and too dear to just grind away on (unless you're rich, in which case, go for it!).



aniraZarina
Branchero's Loot Princess, Tropical Drink, Wing Girl, & Crazy Tank
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DekanDY
Fri Nov 07, 2003 1:33 am
#6

Yah, I used Adv Bio Effect Controllers also. Lokian Wheat and Tat Fiberplast are very easy to come by. Its 84xp per combine in practice mode. I went thru all 4 boxes in 3 hours or so using a 7 tool macro...



Sallan Erym
Master Combat Medic
Smuggler 0/0/4/0
Pistoleer 0/3/0/0
Fistacuffs
Fri Nov 07, 2003 9:44 am
#7

How do you make a crafting macro?
Fistacuffs
Fri Nov 07, 2003 2:45 pm
#8

Awesome - thanks.



No way to have it select resources huh?

DekanDY
Sat Nov 08, 2003 1:17 am
#9

You set up craft tools in slots 1-8 on the toolbar. Then you create a macro that does this:



/ui action toolbarSlot00; (1st slot is 00, 2nd is 01, etc...)


/selectDraftSchematicXX; (XX being the number of your schematic, I'll explain later how to find it out)


/nextcraftingstage;


/nextcraftingstage;


/createprototype practice no item;


/createprototype practice no item;


/pause 4;


/ui action toolbarSlot01;


..... do it all over again, 7 more times and finally, end with:



/ui action toolbarSlot11; (or whichever toolbar slot you place the macro in, now it becomes an infinitely looped macro...)


So, opening a tool, selecting a schematic and advancing thru all the stages is automated. YOU still have to be there double clicking resources or dragging them into the correct boxes, but everything else is done for you. I honestly was able to get thru the last box of combat medicine in about 20mins, 27500xp. (I lowered the /pause to 2 seconds and my fingers hurt, but damnit I made it thru.)


And, to figure out your schematic, you need to open the list of schematics you have.('P' by default) Then COUNT manually from left to right, top to bottom the items you can create with that tool. (Dont forget food!) Take whichever number you come up with and subtract 1.(The first schematic is 00, not 01...) That is your schematic number. You can test it by opening a tool and then typing in the chat box: /selectDraftSchematic XX. The tool will advance to the next screen and you can see which item is the number you used.


Also, as your crafting, you use /dump to stop any running macros. Since its an infinitely looped macro, you'll need this. =)




Sallan Erym
Master Combat Medic
Smuggler 0/0/4/0
Pistoleer 0/3/0/0
Alvaron
Sun Nov 09, 2003 10:11 am
#10

so how do you figure out what the numbers are for the individual items


i tried playing around w/ the numbers but never came across what i wanted .....



just curious



-ALVaRoN





AlvariZZoN - The Brotherhood
~MaSTeR Of STuFF~

B ( o Y o ) B S
"Fat People Are Hard To Kidnap!."

SEiZe
Sun Nov 09, 2003 10:34 am
#11

In order to find out how much xp you get from crafting a single item is based on how much skill you have already with your character. Before you want to see how much you get from a single item, look at the skill box you are trying to fill. If you notice it tell you how much xp you have already in that skill. Write that number down, then craft your component. Your skill box number will change and you will need to subtract the previous number from that and it will tell you how much each componet is worth.



Xaero
Alvaron
Sun Nov 09, 2003 4:01 pm
#12

i'm not trying to figure out how much XP, but in the macro there is teh section wehre you put


/selectDraftSchematic XX.... now i know that 00 = Biological Effects Controller. What are teh other numbers.... .for that spot? or how do i find them......




AlvariZZoN - The Brotherhood
~MaSTeR Of STuFF~

B ( o Y o ) B S
"Fat People Are Hard To Kidnap!."

Mtik
Sun Nov 09, 2003 6:36 pm
#13



Alvaron wrote:

i'm not trying to figure out how much XP, but in the macro there is teh section wehre you put

/selectDraftSchematic XX.... now i know that 00 = Biological Effects Controller. What are teh other numbers.... .for that spot? or how do i find them......






It's different for everyone. No one can tell you what number it is.

Generally, you can open up a crafting tool and manually type /selectDraftSchematic00 and see what that brings up. Then type /selectDraftSchematic05, then /selectDraftSchematic10, etc.

Once you go 'past' the schematic you're looking for redo your search.





Khalida Enskar
Server: Corbantis
Player Association: ASAT
Professions: (ex)Master Combat Medic / Pistoleer
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