Combat Medic Archive

Thread: I'll welcome a CM nerf if...

Karillus
Mon Jan 05, 2004 6:34 pm
#1

Guns need ammo that is made from resources as hard to obtain as those needed from a good poison/disease. (see my post on the GCW forum)


Discuss




Amok - Master Combat Medic
Oismi
Mon Jan 05, 2004 9:28 pm
#2

/agree
Ackew
Mon Jan 05, 2004 9:45 pm
#3

I agree too




RIP SWG April 27th 2005
Karillus
Mon Jan 05, 2004 10:07 pm
#4

Seriously - all go post on the GCW forum!


Thread is called 'Combat Medics and nerfs'





Amok - Master Combat Medic
NoodleSlayer
Mon Jan 05, 2004 10:12 pm
#5

I like the idea, but I think it should be expanded upon... They should also have to determine whether or not they want to do full damage at no farther then 48m or half or less damage at 64m!



-Tarchais
Master Doctor/Master Combat Medic

Maple LightSky
Master Musician/Master Architect
New Khatovar, Dantooine
Corbantis
Karillus
Mon Jan 05, 2004 10:28 pm
#6

Heh... c'mon CM's, stand up for your profession, get posting on the GCW forum!


I'm sick of all the nerf calls now it's time to make people see the trade off we make in terms of money spent on our weapons in order to do the damage we do and be able to heal like we do!




Amok - Master Combat Medic
kryz
Tue Jan 06, 2004 4:09 am
#7






Karillus wrote:

Heh... c'mon CM's, stand up for your profession, get posting on the GCW forum!


I'm sick of all the nerf calls now it's time to make people see the trade off we make in terms of money spent on our weapons in order to do the damage we do and be able to heal like we do!






Finally someone says what i thought all along. But I really don't think that anybody of the nerf-criers will stop. Just remember most of them don't want to argue! They want to wine :/
NeoEcks
Tue Jan 06, 2004 5:41 am
#8






Karillus wrote:

Guns need ammo that is made from resources as hard to obtain as those needed from a good poison/disease...







/agree


the only problem i see with this is it would bea great way to showweaponsmiths (who already have a though time crafting excelent weapons) how hard we work at our poisons and diseases, but it would just aggrivate combat classes that they now must spend some of the millions of credits they make on Dant, Dath, and Endor missions on ammo.


don't get me wrong, this is a brilliant idea, i just fear that it would not truly have the effect we would LIKE it to have unless every player was required to craft their own ammo





In-game Name: Eclypse
Alt: BioTech
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-= Boredome is the disease of the unimaginative =-


MedNoob
Tue Jan 06, 2004 6:39 am
#9

If CM need a new nerf, riflemans need to be deleted and TKs nerfed to pizza cookers
PsionicHawk
Tue Jan 06, 2004 7:44 am
#10

This has been several times in the past.


Personnally I think "craftable ammo packs" would solve everyones problem. I don't think 64m SHOULD be the max range (esp for riflemen. comon a pistol shoots as far as a rifle?). Range should vary depending on the weapon and the resources that went into making it, IT SHOULD.




a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

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