Combat Medic Archive
Thread: I'll welcome a CM nerf if...
Guns need ammo that is made from resources as hard to obtain as those needed from a good poison/disease. (see my post on the GCW forum)
Discuss
Seriously - all go post on the GCW forum!
Thread is called 'Combat Medics and nerfs'
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Heh... c'mon CM's, stand up for your profession, get posting on the GCW forum!
I'm sick of all the nerf calls now it's time to make people see the trade off we make in terms of money spent on our weapons in order to do the damage we do and be able to heal like we do!
Karillus wrote:
Heh... c'mon CM's, stand up for your profession, get posting on the GCW forum!
I'm sick of all the nerf calls now it's time to make people see the trade off we make in terms of money spent on our weapons in order to do the damage we do and be able to heal like we do!
Finally someone says what i thought all along. But I really don't think that anybody of the nerf-criers will stop. Just remember most of them don't want to argue! They want to wine :/
Karillus wrote:
Guns need ammo that is made from resources as hard to obtain as those needed from a good poison/disease...
/agree
the only problem i see with this is it would bea great way to showweaponsmiths (who already have a though time crafting excelent weapons) how hard we work at our poisons and diseases, but it would just aggrivate combat classes that they now must spend some of the millions of credits they make on Dant, Dath, and Endor missions on ammo.
don't get me wrong, this is a brilliant idea, i just fear that it would not truly have the effect we would LIKE it to have unless every player was required to craft their own ammo
This has been several times in the past.
Personnally I think "craftable ammo packs" would solve everyones problem. I don't think 64m SHOULD be the max range (esp for riflemen. comon a pistol shoots as far as a rifle?). Range should vary depending on the weapon and the resources that went into making it, IT SHOULD.