Combat Medic Archive

Thread: How far can I throw?

Pahdbacca
Thu Jan 08, 2004 4:24 am
#1

I think the forumla is:


stime base range mod x ( 1 + (range mod/100))


Anywho, the exact formula is in the FAQ written by Agent001 sticked at the top of this forum.




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
WildWildMaN
Thu Jan 08, 2004 8:21 am
#2

And dont forget 48m cap after last publish, only for stims (poisons/diseases are not affected).




Prett
Member of Dantooine Scouts Guild.
Militia member russian town Banir.
----
Master Swordsman
Master Pikeman
Elite Imperial Soldier
Imperial Pilot Ace
ShinyRhino
Thu Jan 08, 2004 11:09 am
#3

Oh, ok.


I looked in the FAQ a few times and didn't see it. Thanks for the help.

ShinyRhino
Thu Jan 08, 2004 1:30 pm
#4

Hi all.


Just wondering how to easily calculate how far my stims can be thrown. Is it the stim's range number, plus my Healing Distance number in meters? Or something more complicated?

Tringard
Thu Jan 08, 2004 2:16 pm
#5

I'm not sure this equation is exactly right anymore....

resources are keeping me from going over around a listed range of 32, but now I can only throw these about 51m instead of the 64m I was throwing pre patch, this only seems to affect my stims though, poisons and diseases are working as they did before in range



Tringard

Former MCM / Master Carbineer
Then, Ranger in training/TKM, medic
Now, unsure of myself
Pahdbacca
Thu Jan 08, 2004 3:02 pm
#6






Tringard wrote:
I'm not sure this equation is exactly right anymore....

resources are keeping me from going over around a listed range of 32, but now I can only throw these about 51m instead of the 64m I was throwing pre patch, this only seems to affect my stims though, poisons and diseases are working as they did before in range





Yes, healing stims are bugged and this has been reported.


And bumped


and bumped


and bumped


You get the picture, I'm sure




-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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