Combat Medic Archive

Thread: Plea anti animation

allstar
Tue Jan 06, 2004 10:06 am
#1

The whole DOT issue is too complicated and far reaching for me to do anything but sit back and wait for you to tweak it how you mean it to be.


And on that point I happily await the final recipe of balance


But please get rid of the animations that break running. (apply poison/disease ranged/area heals).








You may be hurt or killed by vehicles exploding near you. (ut2k4)

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AcidRaineV
Tue Jan 06, 2004 2:59 pm
#2

Yea hmm... seems like every other profession can fire their weapon while on the move. (at decreased acc or not) so we should be able to as well. It's great to be being chased by a TKM and you know if you use your only (real) weapon on him then he will posture down, KD/dizzy you before you follow through with your throw.




hRainh
hCommander of KoNHh

Ehecu
Tue Jan 06, 2004 7:51 pm
#3



AcidRaineV wrote:
Yea hmm... seems like every other profession can fire their weapon while on the move. (at decreased acc or not) so we should be able to as well. It's great to be being chased by a TKM and you know if you use your only (real) weapon on him then he will posture down, KD/dizzy you before you follow through with your throw.




That's why I use Pistoleer to supplement CM. You get plenty of mods against Stun, Blind, and Dizzy, plus 20 against posture change and a whopping 50 against KD once you're at least 0,0,4,0.



Ehecu
Rebel Alliance
Warrant Officer Second Class


"Yes I know my enemies, they're the teachers who taught me to fight me."
AmgineEX
Wed Jan 07, 2004 12:03 am
#4

Other professions shoot a gun.We throw it. Try throwing something 64m accurately while moving in the opposite direction. Do we get accuracy mods toour throws? CM is effective as it is with the animation. I have no complaints against it.



(.|.)
).(
( v )
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allstar
Wed Jan 07, 2004 2:22 am
#5

Pistoleer seems a good choice. I chose carbiner.


/me runs toward enemy waving







You may be hurt or killed by vehicles exploding near you. (ut2k4)

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ZechtWisto
Wed Jan 07, 2004 7:28 am
#6

i like using rifleman instead because i can throw 64m poison/diseases and shoot at 64m with way more than +50 accuracy... and if i decide to throw a heal the enemy will only gain on me by a little bit... and then they'll be poisoned



cant stop
wont stop

DrFunkatron
Ouitdee
Wed Jan 07, 2004 7:50 am
#7

All CM's need to take ranged support. Use the specials that are given. Like suppression fire. It actually works. It brings standing players to a kneeling position. Giving you enough time to lob a bomb at them.


Ranged support works with any ranged class, the specials work with any gun you have equiped. It's just faster with a pistol, then carbine, then rifle.





=========================================================
Karson
Kauri Rebel
Pistoleer/exCM/Merchant
www.northlangaming.com
"The man in black fled across the desert, and the Gunslinger followed."
allstar
Thu Jan 08, 2004 12:47 pm
#8

mm yeah I just discovered suppression fire 2.


There are still problems, that at first glance seem to be the animations fault, but perhaps a visible que for poison casting would help.


I've been in situations where I had no que and LOS (line of sight),but the animation got delayed by loss of LOS, when i got LOS back I got the anim from how ever long ago.


If there had been throw poison in the que, I would have adjusted my range during loss of LOS.


When your on the move, and suddenly stop from an actiona minute ago, my reaction is to groan at the animation,






You may be hurt or killed by vehicles exploding near you. (ut2k4)

http://www.theenergyradio.com/"> TheEnergyRadio.com
BigZoo
Fri Jan 09, 2004 11:17 am
#9

no problem here with the animation, /agree with the guy talking about accuracy and thrown grenade, we have it good in that regard, IMO



Leiniad Itaip
Master Pistoleer
Soon-to-be Master Fencer
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