Combat Medic Archive
Thread: Plea anti animation
The whole DOT issue is too complicated and far reaching for me to do anything but sit back and wait for you to tweak it how you mean it to be.
And on that point I happily await the final recipe of balance ![]()
But please get rid of the animations that break running. (apply poison/disease ranged/area heals).
AcidRaineV wrote:
Yea hmm... seems like every other profession can fire their weapon while on the move. (at decreased acc or not) so we should be able to as well. It's great to be being chased by a TKM and you know if you use your only (real) weapon on him then he will posture down, KD/dizzy you before you follow through with your throw.
That's why I use Pistoleer to supplement CM. You get plenty of mods against Stun, Blind, and Dizzy, plus 20 against posture change and a whopping 50 against KD once you're at least 0,0,4,0.
Pistoleer seems a good choice. I chose carbiner.
/me runs toward enemy waving
All CM's need to take ranged support. Use the specials that are given. Like suppression fire. It actually works. It brings standing players to a kneeling position. Giving you enough time to lob a bomb at them.
Ranged support works with any ranged class, the specials work with any gun you have equiped. It's just faster with a pistol, then carbine, then rifle.
mm yeah I just discovered suppression fire 2.
There are still problems, that at first glance seem to be the animations fault, but perhaps a visible que for poison casting would help.
I've been in situations where I had no que and LOS (line of sight),but the animation got delayed by loss of LOS, when i got LOS back I got the anim from how ever long ago.
If there had been throw poison in the que, I would have adjusted my range during loss of LOS.
When your on the move, and suddenly stop from an actiona minute ago, my reaction is to groan at the animation,