Combat Medic Archive
Thread: Counter the misinformation, post your best poison/disease stats here
This thread is meant to catalogue the bestpoison and disease stats that a Master CM is using and the server they play on. If there are any special components (like rancor bile) please make a note of that. If you could include a conversion from the statistics on the pack to the statistics as they would behave when used by a Master CM that would be very useful, as information in this thread could then be easily referenced without breaking out the abacus.
I am starting this thread because it amazes me how much misinformation there is regarding poison capabilities. I don't think the devs will fall for it but there are a lot of stories out there that areexaggerating the power of diseases and poisons.
For example you can see this one:
http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=85427&page=1
So CMs, your class abilities are at stake. Whether or not CMs geta nerf isn't really for this thread, I'm just hoping that withina few days we will have enough information catalogued here so that arguments for or against a nerf are at least based on sound information.
Sound off CMs!
Single Target Mind Poison C:
324 effectiveness
128 potency
38 range
Area Mind Poison C:
224 effectiveness
128 potency
32 range
32 area effected
Most people I've seen asking for nerfs have been complaining about poisons that tick for 800+ damage which I agree is a lot. Youcould only possibly make these poisons with the very best or resources though (I actually doubt that 800 a tick is possible)so any percentage decrease would make us worthless useless unless we can get hold of Class 1 radioactives with real high OQ etc, and lets face it, there's probably more chance of getting run over by an oil tanker in the middle of Cairo.
How about a damage cap on poisons and disease? Say no more than600 per tick?
It's not really anerf as I'm a little dubious about whether its actually possible to make a poison that does that much but might shut people up to know that we DEFINATELY can't do that much ![]()
My best is around the same as Spinals.
326 effect
115% potency
38 range
All made with adv. componets.
Strongest ones i made are 338 single/235 area. Usingbest 950+oq res. Thats over 800 tick with skilltapes on.
Also i recently heard (not confirmed!) that SL can add up to 80% bonus to all DoTs while leading the group.
that is 800 damage to creatures? or to players? Sorry to ask a stupid question, but I'm a new Combat Medic and only just looking at the offensive toys.
Sha'mad Conde.
WildWildMaN wrote:
Strongest ones i made are 338 single/235 area. Usingbest 950+oq res. Thats over 800 tick with skilltapes on.
Has that been tested and verified? I personally have not seen any added bonus for having additional effectiveness.
Correct me if I'm wrong, prove to me with a screen shot.
1imawookie1 wrote:
This thread is meant to catalogue the bestpoison and disease stats that a Master CM is using and the server they play on. If there are any special components (like rancor bile) please make a note of that. If you could include a conversion from the statistics on the pack to the statistics as they would behave when used by a Master CM that would be very useful, as information in this thread could then be easily referenced without breaking out the abacus.
Also, you should note that people need to include if they're using 10 experimental points or more and if they're using research center in the city.
Both of that have a large impact on stat of the final product.