Combat Medic Archive

Thread: Mind medicine???

Ekaali
Sun Jan 04, 2004 7:57 pm
#1

I've been a bit out of the loop for a while, can someone please tell me if mind medicine exists (I thought it was coming out with a past patch) and if it does, what skill is required to make the meds. Thanks
BuB64882
Sun Jan 04, 2004 8:21 pm
#2

Don't think so. Mind Heal is my next box, but I don't think it requires any meds...it's kind of like QuickHeal ability in medic...Fast heal of the mind bar, but you suffer pretty bad wounds to your mind pool.


You also cannot heal yourself.





-Sereena Teal
Ekaali
Sun Jan 04, 2004 8:25 pm
#3

ty
Pahdbacca
Sun Jan 04, 2004 9:01 pm
#4






BuB64882 wrote:

Don't think so. Mind Heal is my next box, but I don't think it requires any meds...it's kind of like QuickHeal ability in medic...Fast heal of the mind bar, but you suffer pretty bad wounds to your mind pool.


You also cannot heal yourself.







Right on the button



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
Xytroncore
Sun Jan 04, 2004 11:54 pm
#5

It would be more useful as a ranged stim... it's almost entirely useless in it's current state...say I stand 30m away tossing heals, well I see someone get mind incapped and I'm supposed to run 23m to try and heal him/her before they get DB'd? That's impossible.



_________________________________________________________
Manimal : Gunslinger
GZeroo
Fri Jan 09, 2004 8:52 pm
#6

There is a drop loot item that has the ability to heal mind damage. I have seen it twice in 6 months with last Tuesday night being the latest. It had 5 charges and healed around 100 Mind damage. I got it from an Imperial officer while doing faction missions.



Ger'ound Zeroo


Justice Creek, Dantooine - Lowca




Ger'ound Zeroo

Lowca
sladesx
Sun Jan 11, 2004 5:45 am
#7

one of the nightsisters quest rewards is a stim that heals all 3 stats for 200 with 7 charges. easy quest to do, but i was only able to do it one time, wont let me do it again
NoodleSlayer
Sun Jan 11, 2004 11:48 am
#8



Xytroncore wrote:
It would be more useful as a ranged stim... it's almost entirely useless in it's current state...say I stand 30m away tossing heals, well I see someone get mind incapped and I'm supposed to run 23m to try and heal him/her before they get DB'd? That's impossible.




Couldn't agree more. Doesn't quite make sense to give a ranged healing profession a non-ranged healing ability that's only in that non-ranged form. I usually tell people in PvE that they aren't going to get a mind heal until they're incapped. In PvP getting the mind heal in just doesn't tend to happen anyways.



-Tarchais
Master Doctor/Master Combat Medic

Maple LightSky
Master Musician/Master Architect
New Khatovar, Dantooine
Corbantis
Bamboozle
Mon Jan 12, 2004 4:42 am
#9






sladesx wrote:
one of the nightsisters quest rewards is a stim that heals all 3 stats for 200 with 7 charges. easy quest to do, but i was only able to do it one time, wont let me do it again




May I ask where and from what NPC you got this mission? o_O



The Kitten's Diary, Day 781: I have discovered a most delightful way of making life miserable for my captors. Yesterday, I ate the woman's precious begonia, and today I have dismembered the amaryllis in the bedroom window. She is furious over the loss of her darling house plants! I find it highly gratifying.

Shai - Lieutenant Colonel of the Imperial army, FK division
Resource Vendor in the BlueDog Mini-Mall, Haven Island, Corellia -2010 -4670

Obata
Mon Jan 12, 2004 8:22 am
#10



Xytroncore wrote:
It would be more useful as a ranged stim... it's almost entirely useless in it's current state...say I stand 30m away tossing heals, well I see someone get mind incapped and I'm supposed to run 23m to try and heal him/her before they get DB'd? That's impossible.




I agree that there should be a ranged mind healing ability just like with health and action, but did you ever think to use /drag and the incapped fighter, then heal him/her? We can drag from 30m away.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Zarlor
Mon Jan 12, 2004 8:28 am
#11

My suggestion would be to wait for the combat revamp. Once healing actions no longer perform damage to the mind bar, and therefore would not be creating a situation where you could stim your mind in a form of infinite loop exploit, we should see mind damage healing added back into stims.

There's no guarantee of that, mind you, but I can almost guarantee that a more useful mind healing skill will be put into the game. My guess is that there is no real reason not to just put the code right back into all of the stims the way they used to be in Beta. In which case we would not need to do anything different, or stims will simply heal mind along with health and action in the same ways.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Riddix
Mon Jan 12, 2004 9:28 am
#12

The only meds in game, that I know of, that is a stim and heals mind are the ones you get when, in character creation, you choose Novice Medic as your starting class. They are stim a's, 5 uses, heals 50health, 50action, and 50mind. I've heard of loot that heals it also, but I have never seen any.




~Riddix~
Doshan
Teras Kasi Master
Combat Medic
Master Medic

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