Combat Medic Archive
Thread: The Price of Medicines?
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Gnuut
Wed Apr 14, 2004 4:56 pm
#1
Poisons
Single C - 10K
AE C - 12K
Single B - 9K
AE B - 10K
Single A "Pull Poison" - 3K (Low damage, High Charge, Max Range, Low Potency. Used to single pull mobs from a pack)
Frogger - 13K (High damage, Low Charge, Low Range, High Potency, High AE Radius)
ICBM Cs - 17K (Max Range, Low Damage, High Charge, High Potency)
ICBM AE C - 20K (Max Range, Low Damage, High Charge, High Potency, Low AE Radius)
Diseases
Single C - 12K
AE C - 14K
AE B - 12K
Add 3K for Rancor bile up to 99 charge, 4K for 100-150, 5K for 151+
I sell alot of meds at these prices because my stuff is all 40m base range, 120+ potency and always 44 charges or more.
jfang
Thu Apr 15, 2004 12:19 am
#2
For those of you who craft and sell ranged stim packs, area stim packs, poisons, diseases, how much do you tend to charge? I'm trying to get a feel for what prices these things usually sell for.
I'm not a major vendor, but I occasionally sell a few packs. I tend to use upper-level great to lower-level excellent resources, and no loot drops, and I I generally charge a flat price of 10k per level C pack regardless of what it is. That price seems fairly reasonable and makes the math easy for bulk purchases. At the same time, I've seen vendors selling meds at at 6k, and others sell at 15k.
Is there something of a "generally accepted price" people usually charge (with the understanding that each server's economy is different)? This seems like it would be useful information to discuss.
And, with all the "our meds cost a lot" arguments presented in the nerf-wars, it might make more sense if we could start talking about numbers in hard credits, rather than the "it takes more resources than an FWG5" answer, which means very little to the non-crafters asking for nerfs.
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