Combat Medic Archive
Thread: Attn: Crafting Guru's (need help)
Message Edited by Arge_Freefly on 04-14-2004 09:26 PM
Malonesa wrote:
It's all in your schem for what affects resource attribute affects what. Must be nice to have good adv. comp. Best IA i can make is 54 power.. i have a hard time breaking 300 (which is not bad at all) w/ 900+oq900+pe ingredients.
Arge_Freefly wrote:
My effectiveness experimentation is capping at 18% for singles and 20% for area poisons/diseases... Imade some60 power advanced infection amplifiers that I use which are at max experimentation percentage. I think it has something to do with either the liquid petro or the non-ferrous metal that I'm using. What stats should I look for when gathering each of these two resources?
As of now my poison C's are at 330 effectiveness, 32 range, 128 potency, 36 charges with a CM use of 60. Not to sound like an over-achiever and/or master griefer and pvp-ender, but I always have extra experimentation points left after capping the effectiveness. Help meh please
Message Edited by Arge_Freefly on 04-14-2004 09:26 PM
Morganite wrote:
Arge_Freefly wrote:
My effectiveness experimentation is capping at 18% for singles and 20% for area poisons/diseases... Imade some60 power advanced infection amplifiers that I use which are at max experimentation percentage. I think it has something to do with either the liquid petro or the non-ferrous metal that I'm using. What stats should I look for when gathering each of these two resources?
As of now my poison C's are at 330 effectiveness, 32 range, 128 potency, 36 charges with a CM use of 60. Not to sound like an over-achiever and/or master griefer and pvp-ender, but I always have extra experimentation points left after capping the effectiveness. Help meh please
Message Edited by Arge_Freefly on 04-14-2004 09:26 PM
The limiting factor of the max of your effectiveness is your AiA. You have horrible range and charges there, looks like you have bad ADM's or dont even have any... Generally, once you break 300 on a single C, and 250 on a area C, the rest of the points give you diminishing returns. Add charges/range to your med's. Also, isnt the DR on weakem horrible? (I dont remember offhand) find some, err, the phrik that spawned on our server about a month ago, ergato or something like that. What kind of fungus are you using? your liquid pertochem fuel? It is tough to give a full answer only knowing part of the equation Arge.
Here is some information that might be helpful to you when choosing resources. This schematic is from a (area) poison C pack. I just matched up the the resources with the attribute that is listed in their stats. I assume this is how they are calculated when you craft, and i also assume that the oq on all of the resources combined is calculated into each part of the schematic. Or it is possible for only one resource's oq to be factored a certain item in the schematic. For example it might be true that your non-ferrous metal is the only resource used to determine the range of your poison. I havn't tested this yet so i dont know. Anyways here is the information i have gathered so far.
Experimental Charges
Charges
OQ: 66%
UT: 33% Non-Ferrous
Effective Range
CD: 33% Non-Ferrous
OQ: 66%
Experimental Ease of Use
Potency
OQ: 66%
PE: 33% Liquid Petrochem, Fungus
Skill Required
OQ: 66%
PE: 33% Liquid Petrochem, Fungus
Experimental Effectiveness
Area of Effect
CD: 33% Non-Ferrous
OQ: 66%
Duration
DR: 60% Non-Ferrous, Liquid Pertrochem, Fungus
OQ: 40%
Power
OQ: 66%
PE: 33% Liquid Petrochem, Fungus