Combat Medic Archive

Thread: Neurotoxin at Novice CM

Drythax
Sat Apr 09, 2005 2:41 pm
#1

I don't really want to post this cause of the panic it will probably cause, but I'll do it anyway cause I think it will be funny. So anyway, I got novice CM the other day and couldnt get it to stick on the lvl 67 creatures we were killing so i tried it on some lower levels today, finally got it to stick on a level 7 fed dub outside of nashal after about 6 tries (20 second recharge between tries even if you fail). And then I got to watch as it damaged the hell out of him with the 56 health tick. Im sure its better once i get past novice not to mention i wasnt using any enhancers, so dont panic.



«^Drythax_»
«^Jedi Padawan_»
«^BARK Knight_»
SinfulDoom
Sun Apr 10, 2005 4:02 pm
#2

wow, I didnt even think it worked. I tried it a few times on a lvl1 creature with no stick. Guess I'll have to go back in and be more persistant.




Signed

Disgruntled SWG player



Quality Stims*Meds*Cures*CM Products

KOBO Industries (-1675 2500 Naboo) Starsider

V 12 pt. Master Doctor V 11 pt. MasterCMV

Kobo Doomshadow President



- I support keeping & playing the game I purchased prior to the CU. I'm just another Victom of the CU. Dev's are like diapers, they need changed often for all the same reasons. R.I.P. SWG
Pahdbacca
Sun Apr 10, 2005 6:11 pm
#3

Back in the day before enhanced components most CM poisons would stick easier on higher level MOBs than lower.


Not to say that the programmers would go back to using old code without checking it.......

Er, I guess I am saying that.


It's still early and they will probably tweak whatever passes for potency before the CU goes live.



-----------------------------------------
Pip Tazo = Master Doc / Swordsman - Always the CM at heart
Zhose U'nare = Master Smuggler / Pistoleer - resource hound

Former CM correspondent - Member of Team Black Bar
" If you're dependant on venom to be effective than you're doing something wrong." - Obata
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