Combat Medic Archive

Thread: CM's and CU: Some Info

vortexala
Thu Mar 31, 2005 8:16 pm
#1


  • CM's get certed for Battle Armour

  • New Weapon at Master: Alliance Disruptor

  • New Pre-Reqs: Pistols IV in Marksman and Ranged Healing in Medic

  • Ranged Healing Branch includes: Bacta Toss, Bacta Spray

  • Pistols Branch includes: Firearm Strike, Aimed Shot, Placed Shot, Quickdraw

  • New Branches are: Distance Healing, Chemical Warfare, Bio-Suppression, Biological Warfare

  • Novice Box Includes: Neurotoxin

  • Distance Healing includes: Bacta Toss, Improved Bacta Spray, Advanced Bacta Spray

  • Chemical Warfare includes: Infect, Deuterium Toss, Improved Neurotoxin, Improved Infect, ADvanced Neurotoxin, Improved Deuterium Toss

  • Bio-Suppression Includes: Hemmorrhage, Shock, Traumatize, Improved Hemmorrhage, Improved Shock

  • Biological Warfare includes: Electrolyte Drain, Thyroid Rupture(Ouch, My Thyroid!), Improved Electrolyte Drain, Paralyze(must be the mezz/daze), Improved Thyroid Rupture(My God, you've imrpoved greatly your ability to rupture thyroids!)

  • Master Box includes: Advanced Infect, Improved Paralyze, Improved Traumatize, and Rez.

That's just some quick notes from TC.




~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
vortexala
Thu Mar 31, 2005 8:19 pm
#2

Some other stuff:



  • New Mods are: Bio-Suppression Efficiency, Healing Efficiency, Medical Warfare Efficiency, Melee Defense(yay!) and Ranged defense(yay!)

  • Mods are spread evenly around the trees, as is the Mitigation for Battle Armour.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Maztag
Thu Mar 31, 2005 8:24 pm
#3

wow thank you soo much for that! *runs out and masters pistoleer*



Quit as of 12-6-04
MaraJade12
Thu Mar 31, 2005 9:14 pm
#4


vortexala wrote:
  • Chemical Warfare includes: Infect, Deuterium Toss, Improved Neurotoxin, Improved Infect, ADvanced Neurotoxin, Improved Deuterium Toss




  • Ok, Deuterium Toss. Devs, this makes no sense. Deuterium is hydrogen with one neutron, making it twice as heavy as hydrogen (meaning it's at ~2 instead of ~1) It's a stable isotope, it's not radioactive. It can combined with oxygen to form "heavy water", which tastes just like water only has a slightly higher melting point and boiling point and other chemical properties are slightly different than normal water. There is "heavy water" in all of the water on Earth normally. Tossing deuterium is not a weapon, you'd have to put it in a ballon to throw it and that's not going to hurt anyone. Maybe a nuclear physicist could make a bomb out of it, but that's definately out of the realm of CM.




    vortexala wrote:
  • CM's get certed for Battle Armour
  • Biological Warfare includes: Electrolyte Drain, Thyroid Rupture(Ouch, My Thyroid!), Improved Electrolyte Drain, Paralyze(must be the mezz/daze), Improved Thyroid Rupture(My God, you've imrpoved greatly your ability to rupture thyroids!)




  • Again Devs, what are you going for with Thyroid Rupture and how would this actually be implemented in a weapon? Your thyroid is a gland located below your hyoid bone and your larynx, it secretes things, it doesn't take things up so it can't rupture by overfilling nor can it rupture in the way that the eardrum does. It also doesn't pump things under pressure like a blood vessel, so you can't increase the pressure to make it rupture. If you're going to rupture it, you'll have to rupture the individual cells in it by changing their osmolarity to one higher than that of the rest of the body so that it takes in water to lower its osmolarity. IF it starts at a sufficiently higher osmolarity than the rest of the body, it may take in enough water to rupture the cells making it up. To do this though, you would need to somehow get ions (Na+, Ca2+, K+, Cl- are the ones normally in the human body) or something else into the cells to increase the osmolarity, without getting these things in the rest of the body and then wait as the body tries to equalize the osmolarity. BUT the body can always pump the ions out of the cells to counteract the water entering in. It'd be much easier to just poison the person or just overload their entire body with potassium to put them into cardiac arrest. Plus, who's to say all species have thyroids and that it's not just a human thing?



    -MJ12-
    Elenta Rien
    TGi DoL
    Not all those who wander are lost.
    " *cry* teh game used to be so much fun. why did you borkeded it SOE? /flail" -Bhasayate Best Quote Ever!
    Here's hoping the NGE will unborkeded it....
    Grayhorn
    Thu Mar 31, 2005 9:25 pm
    #5

    MaraJade12, no one cares.
    TyfoE
    Thu Mar 31, 2005 9:42 pm
    #6

    So Pre-Reqs is only one line in Medic and Marksman now? Not ranged support or general healing?

    (Guess they're trying to force us into Pistoleer or Smuggler. )



    :: Tasty Snack åIncorporated ::
    Tyfo, 12-point Master Chef at Tyfo's
    (3322 -5630, Danevang Mall, Corellia)
    Happymob
    Thu Mar 31, 2005 10:06 pm
    #7






    TyfoE wrote:
    So Pre-Reqs is only one line in Medic and Marksman now? Not ranged support or general healing?

    (Guess they're trying to force us into Pistoleer or Smuggler. )




    Correct. I was personally hoping for ranged support so we could have moretemplate flexibility, but oh well.



    Imadoh and Ikiecobi
    Quality Resources and the Corellia Butcher - NoCo
    NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


    Bionic
    Thu Mar 31, 2005 10:19 pm
    #8



    Grayhorn wrote:
    MaraJade12, no one cares.



    I do. I think it's reasonable to think these are rating about as high on the silliness scale as watching a dancer for 3 minutes would make your mind grow twice as large for two hours.



    '
    Who decided every addition to SWG should be a rutabaga?

    miodac
    Thu Mar 31, 2005 11:03 pm
    #9

    Yeh greyhorn you dont speak for me either. Just because you dont care please dont speak for all of us. I found the post interesting and informative and

    relevant to the disucssion.



    IGN: Tuxatl
    Maztag
    Thu Mar 31, 2005 11:06 pm
    #10






    MaraJade12 wrote:




    vortexala wrote:

  • Chemical Warfare includes: Infect, Deuterium Toss, Improved Neurotoxin, Improved Infect, ADvanced Neurotoxin, Improved Deuterium Toss






  • Ok, Deuterium Toss. Devs, this makes no sense. Deuterium is hydrogen with one neutron, making it twice as heavy as hydrogen (meaning it's at ~2 instead of ~1) It's a stable isotope, it's not radioactive. It can combined with oxygen to form "heavy water", which tastes just like water only has a slightly higher melting point and boiling point and other chemical properties are slightly different than normal water. There is "heavy water" in all of the water on Earth normally. Tossing deuterium is not a weapon, you'd have to put it in a ballon to throw it and that's not going to hurt anyone. Maybe a nuclear physicist could make a bomb out of it, but that's definately out of the realm of CM.







    vortexala wrote:

  • CM's get certed for Battle Armour

  • Biological Warfare includes: Electrolyte Drain, Thyroid Rupture(Ouch, My Thyroid!), Improved Electrolyte Drain, Paralyze(must be the mezz/daze), Improved Thyroid Rupture(My God, you've imrpoved greatly your ability to rupture thyroids!)






  • Again Devs, what are you going for with Thyroid Rupture and how would this actually be implemented in a weapon? Your thyroid is a gland located below your hyoid bone and your larynx, it secretes things, it doesn't take things up so it can't rupture by overfilling nor can it rupture in the way that the eardrum does. It also doesn't pump things under pressure like a blood vessel, so you can't increase the pressure to make it rupture. If you're going to rupture it, you'll have to rupture the individual cells in it by changing their osmolarity to one higher than that of the rest of the body so that it takes in water to lower its osmolarity. IF it starts at a sufficiently higher osmolarity than the rest of the body, it may take in enough water to rupture the cells making it up. To do this though, you would need to somehow get ions (Na+, Ca2+, K+, Cl- are the ones normally in the human body) or something else into the cells to increase the osmolarity, without getting these things in the rest of the body and then wait as the body tries to equalize the osmolarity. BUT the body can always pump the ions out of the cells to counteract the water entering in. It'd be much easier to just poison the person or just overload their entire body with potassium to put them into cardiac arrest. Plus, who's to say all species have thyroids and that it's not just a human thing?





    That was like all of my schooling put into a few paragraphs



    Quit as of 12-6-04
    aMeRiKa
    Thu Mar 31, 2005 11:11 pm
    #11






    Grayhorn wrote:

    MaraJade12, no one cares.






    Go back to Chem 11 & 12 and re-do the courses. Until you are capable of adding positive feedback, or at least constructive critism, then you can sthu.



    aMeRiKa
    FOUNDATION STONE



    Obata
    Thu Mar 31, 2005 11:24 pm
    #12






    Grayhorn wrote:

    MaraJade12, no one cares.






    I do, and would have posted the same explanations myself.



    Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
    Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
    SeanBlader
    Thu Mar 31, 2005 11:46 pm
    #13







    vortexala wrote:


    • New Pre-Reqs: Pistols IV in Marksman and Ranged Healing in Medic




    Hell no I'm getting pistols! That'sCrazy! The whole point of a Combat medic was to do things at range! I'm not walking up to some rifleman to plink away with a pistol why trying to throw some dot at him. Put it back to ranged support and 2 medic lines like was stated in the documentation!





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