Combat Medic Archive
Thread: CU CM: NO Terrain Navigation!
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Pseudopd
Fri Apr 08, 2005 6:48 pm
#1
I hope this an oversight and not a real change. The CM's terrain navigation was what made them so usefull and special (besides scouts, who can start using that at novice levels).
It's gonna be sad to see combat medics slowlyhuffing up a hill on their hands and knees...
Perhaps a Dev can explain why this was taken out? I can understand if it wasnt balanced enough and needs to go. I really can. I'd just like to know why, or if they're even aware it's missing now (might be a bug?)
Baz Pseudopod
The slow moving Combat Medic with lead shoes
Tiolel
Fri Apr 08, 2005 11:06 pm
#2
We will have the points to take scout to 3000 I think and still be master CM and Master pistoleer. If needed.
Pseudopd
Sat Apr 09, 2005 10:42 am
#3
Tiolel wrote:
We will have the points to take scout to 3000 I think and still be master CM and Master pistoleer. If needed.
Probably, i guess i was concerned that we have to spend more points to get what we had previously free. That novice scout 15 points is a heavy hit! lol
Baz Pseudopod
aMeRiKa
Mon Apr 11, 2005 3:23 pm
#4
Pseudopd wrote:
Tiolel wrote:
We will have the points to take scout to 3000 I think and still be master CM and Master pistoleer. If needed.
Probably, i guess i was concerned that we have to spend more points to get what we had previously free. That novice scout 15 points is a heavy hit! lol
Baz Pseudopod
but thats beyond the point. TN is really good in PvP battles. Now Im going to feel fat and out of shape when I run around on hills.
F-T-W
Mon Apr 11, 2005 3:33 pm
#5
I didn't think we had any terrain NAVAGATION in the current system...
Gnuut
Wed Apr 13, 2005 11:03 pm
#6
We currently get +10 TN per support box with an additional +10 at Master totally +50 TN at Master CM
dsaviri
Thu Apr 14, 2005 10:16 am
#7
I think he was trying to make the point that it's Terrain Negotiation, not Terrain Navigation. 
Message Edited by dsaviri on 04-14-2005 10:16 AM
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