Combat Medic Archive

Thread: 90m Poisons

solrac93
Fri Oct 31, 2003 10:33 pm
#1

When
solrac93
Fri Oct 31, 2003 10:34 pm
#2

When are they going to nerf CM experimenting poisons to 90m?



When is that going live?



Wanna make some schems before it does hehe

bcasey03
Sat Nov 01, 2003 9:58 am
#3

I heart u Avam.


Cabeza




O'peth
Dark JediKnight
Starsider
Kavedawg
Sat Nov 01, 2003 3:33 pm
#4

There is a change to how crafting is handled on TC which may end the 90m poisons.



also....


there are LoS checks on heals and shots fired from your gun so you can no longer shoot through a hill, but you can't heal through it either.




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
BenderTheGreat
Sat Nov 01, 2003 3:38 pm
#5

Nice Kavedawg!


Now those are the kinds of things that should be getting fixed and that all CM's should be able to get behind. I totally agree that we shouldn't be able to fire off poison beyond 64m


Now having said that, I better stock up on some long range poison, lol




::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Ailix Fry - assassin/doc/jedi
"What you must know is how man reacts.
Weapons change, but man who uses them changes not at all.
To win battles you do not beat weapons - You beat the soul of the enemy."

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Jacore
Sat Nov 01, 2003 4:46 pm
#6

Kave,


Can you provide any further detail on these changes (range,los)or point me to a spot in which you may have previously posted them?


Thanks,


Jacore

Kavedawg
Sat Nov 01, 2003 8:16 pm
#7






Jacore wrote:

Kave,


Can you provide any further detail on these changes (range,los)or point me to a spot in which you may have previously posted them?


Thanks,


Jacore






I think I posted about the crafting change although not in much detail, here's what I know.



I can only say what I have noticed while crafting poisons since the last patch on TC. Prior to the patch, if I were to get a great sucess when experimenting one point into charges, I would see a 2m increase in range in most experiments. Currently on TC if I experiment 3 points into charges I will only get a 2m increase, sometimes less dependent on resources. The experimentation is the same for ease of use and effectivness, the percentage increase is just a bit lower than what it use to be. Other crafting professions have noticed a difference on TC compaired to live as well, so I am thinking it is a change across the board for the crafting system.


The LoS is kind of a PITA, during the hunt I went on if there was a somewhat small mound between me and my target (somewhat bigger than a large rock ) i would get a " you cannot see target " message. I will report my findings to the devs and see if they can slightly increase the margin for error.




________________________________________
The sky hasn't fallen yet but dreams have already been shattered
bcasey03
Sun Nov 02, 2003 2:55 am
#8

You were having to use loot drops to get the range that high. Also, why should a hill stop us from hitting a target? We do lob them on quite a large arc.



O'peth
Dark JediKnight
Starsider
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