Combat Medic Archive

Thread: Added healing ability

Crysh
Sun Aug 07, 2005 4:31 am
#1

I have +17 healing ability undershirt and +17 healing in a bandolier. Does that give me +24 in healing? and what does that mean, please? Is the cap +25? Does that mean 25% or just 25 added to healing ability?


I use the food and drink items that increase my mind regeneration. Is there a cap on that? In a large, prolonged battle, I run out of pool points fast. I ask everyone in group to please remember my healing range and to please use stimpacks or other self heals if they are dangerously low on health. I'm all over the field and can only do so much. I draw a lot of aggro with my healing, so healing myself is also part of the process.
Arcadias
Tue Aug 09, 2005 3:10 am
#2






Crysh wrote:

I have +17 healing ability undershirt and +17 healing in a bandolier. Does that give me +24 in healing? and what does that mean, please? Is the cap +25? Does that mean 25% or just 25 added to healing ability?


I use the food and drink items that increase my mind regeneration. Is there a cap on that? In a large, prolonged battle, I run out of pool points fast. I ask everyone in group to please remember my healing range and to please use stimpacks or other self heals if they are dangerously low on health. I'm all over the field and can only do so much. I draw a lot of aggro with my healing, so healing myself is also part of the process.







  1. Mods from clothes cap at +25 (doesnt matter if from BE-Clothes, skill-tapes or both together)

  2. It is in points, not percent. The effect is different from skill to skill.

  3. 17+17=34 (+34 will be listed but only +25 will be used)

  4. You will heal a little better with +25 healing efficiency

Well, the food/drink part... Nobody can really see if/how they buff, but when they are listed under your HAM-Bar they should stack afaik.





(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
Arcadias Light-Fantastic n Master Powers cl90 Jedi
Arcadi Light-Fantastic n TKM - MDoc cl90 something
Arcs Light-Fantastic n Trader (Munitions)
Brainplay
Tue Aug 09, 2005 3:56 am
#3

The maximum regen on any food type is +250 together. A canape with +200 and a really crappy spiced tea with +50 will stack. But if the spiced tea was +51 it will not stack or even be allowed to be consumed.


Additionally if you had taken a spice tea with a bonus of +171 then ate a canape with +200 they will not stack but rather the highest will override the lowest. So your +171 would disappear and only the +200 would stay. This intended for all foods.


Your total mind regen can also be augmented by spice like booster blue by 20%.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Crysh
Tue Aug 09, 2005 4:19 am
#4

Thank you. I did make a mistake in my first post on the amount of extra healing ability I had.
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