Combat Medic Archive

Thread: where did the wounds go?

punisherm
Wed Aug 10, 2005 6:19 am
#1

I am a MCM.


Just wondering if anyone else would like to know where the wounds went?

I can usually get fire to tick for 300+. I notice that I really dont make any wounds with that.


I would like to see maybe %10 to %20 of my tick damage then be aplied to a wound.


Or maybe make infect cause wounds? Like say 200 wounds a tick ( 10 sec ticks)and it ticks for 60 secs

that way your only looking at a max of 1200 wounds if you let the DOT run its course.


That wound really bring all the wound healing back in to play.


Just an Idea? Im sure all the jedi will go nuts but hey if ther pick up the right healing trees this

attack would be nothing for them.


Any one else have any ideas?



Zarm - Elder Jedi CL90
Zergone - Elder Bounty Hunter CL90
Zarren' - Officer CL80
Kryxal
Wed Aug 10, 2005 7:26 am
#2

This sort of makes additional trees required if you're going to face a CM ... it's an "I Win" button against anybody without specific template choices.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
mmaness
Wed Aug 10, 2005 8:22 am
#3






punisherm wrote:

I am a MCM.


Just wondering if anyone else would like to know where the wounds went?

I can usually get fire to tick for 300+. I notice that I really dont make any wounds with that.


I would like to see maybe %10 to %20 of my tick damage then be aplied to a wound.


Or maybe make infect cause wounds? Like say 200 wounds a tick ( 10 sec ticks)and it ticks for 60 secs

that way your only looking at a max of 1200 wounds if you let the DOT run its course.


That wound really bring all the wound healing back in to play.


Just an Idea? Im sure all the jedi will go nuts but hey if ther pick up the right healing trees this

attack would be nothing for them.


Any one else have any ideas?






The problem with this is that the wound damage is too much..... 1200 wounds, thats over 33% of a lvl 80s health potential!!! Plus its permanent.... I think a better solution is to make the "wounds" temporary with a proposal like this (from another one of my posts):



Really I think advance infect should reduce max health by 20% over a 2 to 5 minute period, that way we have an ability that effectively counters nutrient injection. Once the person starts recovering from the disease, the max health should regenerate at twice the rate of degeneration.Here is a sample of thecombat spam as follows:


[0 secs] Combat Medic hasinfected Opponent with a disease!


[0 secs] Combat Medic hasreduced Opponent's Max Health1% through a disease!


[10 secs] Combat Medic has reduced Opponent's Max Health 2% through a disease!


................................. etc.....................................


[3 mins 10 secs] Combat Medic hasreduced Opponent's Max Health20% through a disease!


[3 mins 10 secs] Opponent is nowrecovering from beingdiseased


[3 mins 15 secs] Opponent's Max Health has regenerated and is only reduced by 19%!


[3 mins 20 secs] Opponent's Max Health has regenerated and is only reduced by 18%!


................................. etc.....................................


[4 mins 50 secs] Opponent's Max Health has regenerated and is only reduced by 0%!


[4 mins 50 secs] Opponent has fully recovered from being diseased!


There are numerous ways to counter this effect:


1) Eating food would increase your health therefore with a spice and some food your health would still be above its normal (3k health + 250 thru food + 20% thru spice = about 27% increase in health.... with infect working health decreased by 20% of 127% = 102%)


2) Nutrient Injection is a 10% increase so still not too bad of a decrease


3) Possibly cause it so that once the combat medic infects an opponent he/she can not reinfect the opponent until they start to recover from the disease or possibly fully recover


4) Docs have a cure disease ability.... even an area cure disease I believe (at that, infect could possibly carry from person to person, but to not make it too overpowering the effect of disease is halved everything it carries.... so diseased 1 gets 20% reduction, disease 2 gets 10%, disease 3 get 5%)



Bring back the CU or at least Pre-CU... its better that this MMO Third Person Shooter bullcrap
punisherm
Thu Aug 11, 2005 6:53 am
#4






Kryxal wrote:
This sort of makes additional trees required if you're going to face a CM ... it's an "I Win" button against anybody without specific template choices.






Well not so much a requirment but it would be helpfull. And for the jedi that dont want to have that in there template


they can allways use foods to stop the infect. I dont remember the name of it off hand. It would just requier some


adapting.





Zarm - Elder Jedi CL90
Zergone - Elder Bounty Hunter CL90
Zarren' - Officer CL80
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